Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
end
end
-class MyApp
- super App
+redef class App
var screen: nullable Screen = null
var target_dt = 20000000
- init do super
-
- redef fun init_window
+ redef fun window_created
do
super
# Depends on the width of the holes
fun display_offset_y: Int do return (800.0*display_scale).to_i
-
-var app = new MyApp
-app.main_loop
redef fun rows do return 5
end
-redef class MyApp
+redef class App
redef fun init_screen_and_game
do
# We use as a reference the Moto X