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Merge: glesv2: new services for uniforms, query info and glDrawElements! also update...
author
Jean Privat
<jean@pryen.org>
Tue, 8 Dec 2015 02:28:57 +0000
(21:28 -0500)
committer
Jean Privat
<jean@pryen.org>
Tue, 8 Dec 2015 02:28:57 +0000
(21:28 -0500)
As usual, the new features and changes aim to follow as closely as possible the C API.
With this PR, we have pretty much all the OpenGL ES 2.0 features needed for mineit and for a first version of gamnit.
Pull-Request: #1878
Reviewed-by: Jean Privat <jean@pryen.org>
Trivial merge