fun blit_rotated_scaled( image: I, x, y, angle, scale: Float ) is abstract
# Draw image by specifying the positon of each image corners
- # Corners are in clockwise order stating top right
- # a is top right, b is bottom right, c is bottom left and d is top left
+ # Corners are in counter-clockwise order stating top left
+ # a is top left, b is bottom left, c is bottom right and d is top right
+ # ~~~
+ # a-d
+ # | |
+ # b-c
+ # ~~~
fun blit_stretched( image: I, ax, ay, bx, by, cx, cy, dx, dy: Float )
is abstract