var mesh = model.mesh
# Actor specs
- program.translation.uniform(actor.center.x, -actor.center.y, actor.center.z, 0.0)
+ program.translation.uniform(actor.center.x, actor.center.y, actor.center.z, 0.0)
program.scale.uniform actor.scale
program.rotation.uniform new Matrix.rotation(actor.rotation, 0.0, 1.0, 0.0)
program.use_map_specular.uniform false
end
- program.translation.uniform(actor.center.x, -actor.center.y, actor.center.z, 0.0)
+ program.translation.uniform(actor.center.x, actor.center.y, actor.center.z, 0.0)
program.scale.uniform actor.scale
program.tex_coord.array_enabled = need_tex_coord
# TODO apply normal map
- program.translation.uniform(actor.center.x, -actor.center.y, actor.center.z, 0.0)
+ program.translation.uniform(actor.center.x, actor.center.y, actor.center.z, 0.0)
program.scale.uniform actor.scale
program.tex_coord.array_enabled = true