--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# SDL 2 events and related services
+module events is pkgconfig "sdl2"
+
+import sdl2_base
+
+in "C Header" `{
+ #include <SDL2/SDL_events.h>
+`}
+
+# A temporary buffer for a SDL 2 event
+#
+# An instance of this class should be used to call `poll_event` and `to_event`.
+extern class SDLEventBuffer `{SDL_Event *`}
+ # Allocate memory for a new `SDLEventBuffer`
+ new malloc `{ return malloc(sizeof(SDL_Event)); `}
+
+ # Poll and event into `self`
+ #
+ # Returns `true` if an event was available.
+ fun poll_event: Bool `{ return SDL_PollEvent(recv); `}
+
+ # Get a reference to the data at `self` as a precise `SDLEvent`
+ #
+ # Returns `null` if the event is unknown.
+ #
+ # Note: The returned `SDLEvent` is just a different Nit instance pointing to the same data.
+ # A call to `poll_event` will invalidate any instances returned previously by `to_event`.
+ #
+ # TODO remove `nullable` from the return type once all cases are correctly handled.
+ fun to_event: nullable SDLEvent
+ do
+ if is_quit then return to_quit
+ if is_mouse_motion then return to_mouse_motion
+ if is_mouse_button_down then return to_mouse_button_down
+ if is_mouse_button_up then return to_mouse_button_up
+ return null
+ end
+
+ # Is this a quit event?
+ fun is_quit: Bool `{ return recv->type == SDL_QUIT; `}
+
+ # Get a reference to data at `self` as a `SDLQuitEvent`
+ fun to_quit: SDLQuitEvent `{ return recv; `}
+
+ # Is this a mouse motion event?
+ fun is_mouse_motion: Bool `{ return recv->type == SDL_MOUSEMOTION; `}
+
+ # Get a reference to data at `self` as a `SDLMouseMotionEvent`
+ fun to_mouse_motion: SDLMouseMotionEvent `{ return recv; `}
+
+ # Is this a mouse button down event?
+ fun is_mouse_button_down: Bool `{ return recv->type == SDL_MOUSEBUTTONDOWN; `}
+
+ # Get a reference to data at `self` as a `SDLMouseButtonDownEvent`
+ fun to_mouse_button_down: SDLMouseButtonDownEvent `{ return recv; `}
+
+ # Is this a mouse button up event?
+ fun is_mouse_button_up: Bool `{ return recv->type == SDL_MOUSEBUTTONUP; `}
+
+ # Get a reference to data at `self` as a `SDLMouseButtonUpEvent`
+ fun to_mouse_button_up: SDLMouseButtonUpEvent `{ return recv; `}
+
+ # TODO other SDL events:
+ #
+ # SDL_CommonEvent common
+ # SDL_WindowEvent window
+ # SDL_KeyboardEvent key
+ # SDL_TextEditingEvent edit
+ # SDL_TextInputEvent text
+ # SDL_MouseWheelEvent wheel
+ # SDL_JoyAxisEvent jaxis
+ # SDL_JoyBallEvent jball
+ # SDL_JoyHatEvent jhat;
+ # SDL_JoyButtonEvent jbutton
+ # SDL_JoyDeviceEvent jdevice
+ # SDL_ControllerAxisEvent caxis
+ # SDL_ControllerButtonEvent cbutton
+ # SDL_ControllerDeviceEvent cdevice
+ # SDL_QuitEvent quit
+ # SDL_UserEvent user
+ # SDL_SysWMEvent syswm
+ # SDL_TouchFingerEvent tfinger
+ # SDL_MultiGestureEvent mgesture
+ # SDL_DollarGestureEvent dgesture
+ # SDL_DropEvent drop
+end
+
+# An event from SDL 2
+extern class SDLEvent `{SDL_Event *`}
+end
+
+# A quit event, usually from the close window button
+extern class SDLQuitEvent
+ super SDLEvent
+end
+
+# A mouse event
+extern class SDLMouseEvent
+ super SDLEvent
+
+ # Implementation note
+ #
+ # Even if the structures are different between the mouse events, the first
+ # four fields of each events are common to all of them.
+
+ # Which mouse, pointer or finger raised this event
+ fun which: Int `{ return recv->motion.which; `}
+end
+
+# A mouse motion event
+extern class SDLMouseMotionEvent
+ super SDLMouseEvent
+
+ # X coordinate on screen of this event
+ fun x: Int `{ return recv->motion.x; `}
+
+ # Y coordinate on screen of this event
+ fun y: Int `{ return recv->motion.y; `}
+
+ # Difference on the X axis between this event and the previous one
+ fun xrel: Int `{ return recv->motion.xrel; `}
+
+ # Difference on the Y axis between this event and the previous one
+ fun yrel: Int `{ return recv->motion.yrel; `}
+end
+
+# A mouse button event
+#
+# This could as well be an abstract class. All instances of `SDLMouseButtonEvent`
+# is either a `SDLMouseButtonUpEvent` or a `SDLMouseButtonDownEvent`.
+extern class SDLMouseButtonEvent
+ super SDLMouseEvent
+
+ # X coordinate on screen of this event
+ fun x: Int `{ return recv->button.x; `}
+
+ # Y coordinate on screen of this event
+ fun y: Int `{ return recv->button.y; `}
+end
+
+# A mouse button release event
+extern class SDLMouseButtonUpEvent
+ super SDLMouseButtonEvent
+end
+
+# A mouse button click event
+extern class SDLMouseButtonDownEvent
+ super SDLMouseButtonEvent
+end