nitlanguage
/
nit.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (parent:
128a55d
)
gamnit: CheckerTexture with custom size and move up implementation
author
Alexis Laferrière
<alexis.laf@xymus.net>
Fri, 9 Jun 2017 14:47:46 +0000
(10:47 -0400)
committer
Alexis Laferrière
<alexis.laf@xymus.net>
Mon, 12 Jun 2017 18:39:11 +0000
(14:39 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
lib/gamnit/textures.nit
patch
|
blob
|
history
diff --git
a/lib/gamnit/textures.nit
b/lib/gamnit/textures.nit
index
6b47788
..
ad176a5
100644
(file)
--- a/
lib/gamnit/textures.nit
+++ b/
lib/gamnit/textures.nit
@@
-98,24
+98,18
@@
abstract class Texture
fun offset_bottom: Float do return 1.0
end
fun offset_bottom: Float do return 1.0
end
-# Colorful small texture of 2x2 pixels
+# Colorful small texture of 32x32 pixels by default
class CheckerTexture
super RootTexture
class CheckerTexture
super RootTexture
+ # Width and height in pixels, defaults to 32
+ var size = 32 is optional
+
redef fun load(force)
do
redef fun load(force)
do
- var pixels = [0xFFu8, 0x00u8, 0x00u8,
- 0x00u8, 0xFFu8, 0x00u8,
- 0x00u8, 0x00u8, 0xFFu8,
- 0xFFu8, 0xFFu8, 0xFFu8]
-
- var cpixels = new CByteArray.from(pixels)
-
- width = 2.0
- height = 2.0
- load_from_pixels(cpixels.native_array, 2, 2, gl_RGB)
-
- cpixels.destroy
+ if gl_texture != -1 then return
+ load_checker size
+ loaded = true
end
end
end
end
@@
-151,6
+145,31
@@
class RootTexture
glGenerateMipmap(gl_TEXTURE_2D)
end
glGenerateMipmap(gl_TEXTURE_2D)
end
+ private fun load_checker(size: Int)
+ do
+ var cpixels = new CByteArray(3*size*size)
+
+ var i = 0
+ for x in [0..size[ do
+ var quadrant_x = if x < size/2 then 0 else 1
+ for y in [0..size[ do
+ var quadrant_y = if y < size/2 then 0 else 1
+ var color = if quadrant_x == quadrant_y then
+ [0u8, 0u8, 0u8, 255u8]
+ else [255u8, 255u8, 255u8, 255u8]
+
+ for j in [0..3[ do cpixels[i+j] = color[j]
+ i += 3
+ end
+ end
+
+ width = size.to_f
+ height = size.to_f
+ load_from_pixels(cpixels.native_array, size, size, gl_RGB)
+
+ cpixels.destroy
+ end
+
# Set whether this texture should be pixelated when drawn, otherwise it is interpolated
fun pixelated=(pixelated: Bool)
do
# Set whether this texture should be pixelated when drawn, otherwise it is interpolated
fun pixelated=(pixelated: Bool)
do