end
end
+redef class AppComponent
+ # The application is starting or restarting, it is visible to the user
+ fun on_start do end
+
+ # The application is being destroyed
+ fun on_destroy do end
+end
+
# An Android activity
#
# You must implement the callbacks (prefixed with `on_`) to follow the
native_activity.show_fragment(root_layout_id, window.native)
super
end
+
+ redef fun on_start do window.on_start
+
+ redef fun on_destroy do window.on_destroy
+end
+
+redef class CompositeControl
+ redef fun on_start do for i in items do i.on_start
+
+ redef fun on_destroy do for i in items do i.on_destroy
end
redef class Activity
# You should build the UI at this time.
fun on_create do end
- # The application is starting or restarting, it is visible to the user
- fun on_start do end
-
# The application enters the active state, it is in the foreground and interactive
fun on_resume do end
# It may then be destroyed (`on_destroy`) or go back to `on_start`.
fun on_stop do end
- # The application is being destroyed
- fun on_destroy do end
-
# The application may be destroyed soon, save its state for a future `on_restore_state`
fun on_save_state do end
redef fun on_create do window.on_create
- redef fun on_start do window.on_start
-
redef fun on_resume do window.on_resume
redef fun on_pause do window.on_pause
redef fun on_stop do window.on_stop
- redef fun on_destroy do window.on_destroy
-
redef fun on_restore_state do window.on_restore_state
redef fun on_save_state do window.on_save_state
redef fun on_create do for i in items do i.on_create
- redef fun on_start do for i in items do i.on_start
-
redef fun on_resume do for i in items do i.on_resume
redef fun on_pause do for i in items do i.on_pause
redef fun on_stop do for i in items do i.on_stop
- redef fun on_destroy do for i in items do i.on_destroy
-
redef fun on_restore_state do for i in items do i.on_restore_state
redef fun on_save_state do for i in items do i.on_save_state