fun compile_callsite(callsite: CallSite, arguments: Array[RuntimeVariable]): nullable RuntimeVariable
do
+ if callsite.is_broken then return null
var initializers = callsite.mpropdef.initializers
if not initializers.is_empty then
var recv = arguments.first
do
var recv = v.expr(self.n_expr, null)
var callsite = self.callsite.as(not null)
+ if callsite.is_broken then return null
var args = v.varargize(callsite.mpropdef, callsite.signaturemap, recv, self.raw_arguments)
return v.compile_callsite(callsite, args)
end
do
var recv = v.expr(self.n_expr, null)
var callsite = self.callsite.as(not null)
+ if callsite.is_broken then return
var args = v.varargize(callsite.mpropdef, callsite.signaturemap, recv, self.raw_arguments)
var value = v.expr(self.n_value, null)
var callsite = self.callsite
if callsite != null then
+ if callsite.is_broken then return null
var args
if self.n_args.n_exprs.is_empty then
var callsite = self.callsite
if callsite == null then return recv
+ if callsite.is_broken then return null
var args = v.varargize(callsite.mpropdef, callsite.signaturemap, recv, self.n_args.n_exprs)
var res2 = v.compile_callsite(callsite, args)
# A specific method call site with its associated informations.
class CallSite
+ super MEntity
+
# The associated node for location
var node: ANode
do
var map = v.check_signature(self.node, args, self.mproperty, self.msignature)
signaturemap = map
+ if map == null then is_broken = true
return map == null
end
end