if name == "android" then return new AndroidPlatform
return super
end
-
- fun exec_and_check(args: Array[String])
- do
- var prog = args.first
- args.remove_at 0
-
- # Is the wanted program available?
- var proc_which = new IProcess.from_a("which", [prog])
- proc_which.wait
- var res = proc_which.status
- if res != 0 then
- print "Android project error: executable \"{prog}\" not found"
- exit 1
- end
-
- # Execute the wanted program
- var proc = new Process.from_a(prog, args)
- proc.wait
- res = proc.status
- if res != 0 then
- print "Android project error: execution of \"{prog} {args.join(" ")}\" failed"
- exit 1
- end
- end
end
class AndroidPlatform
var args = ["android", "-s", "create", "project", "--name", app_name,
"--target", "android-10", "--path", android_project_root,
"--package", app_package, "--activity", app_name]
- toolcontext.exec_and_check(args)
+ toolcontext.exec_and_check(args, "Android project error")
# create compile_dir
var dir = "{android_project_root}/jni/"
share_dir = share_dir.realpath
var target_png_dir = "{android_project_root}/jni/png"
if not target_png_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir])
+ toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error")
end
### Link to assets (for mnit and others)
assets_dir = assets_dir.realpath
var target_assets_dir = "{android_project_root}/assets"
if not target_assets_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir])
+ toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
end
end
end
redef fun compile_c_code(compiler, compile_dir)
do
# Compile C code (and thus Nit)
- toolcontext.exec_and_check(["ndk-build", "-s", "-j", "4", "-C", android_project_root])
+ toolcontext.exec_and_check(["ndk-build", "-s", "-j", "4", "-C", android_project_root], "Android project error")
# Generate the apk
- toolcontext.exec_and_check(["ant", "-q", "debug", "-f", android_project_root+"/build.xml"])
+ toolcontext.exec_and_check(["ant", "-q", "debug", "-f", android_project_root+"/build.xml"], "Android project error")
# Move the apk to the target
var outname = toolcontext.opt_output.value
if outname == null then outname = "{compiler.mainmodule.name}.apk"
- toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-debug.apk", outname])
+ toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-debug.apk", outname], "Android project error")
end
end