gamnit: fix 3D objects in dynamic resolution
authorAlexis Laferrière <alexis.laf@xymus.net>
Fri, 18 Aug 2017 14:31:27 +0000 (10:31 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Tue, 29 Aug 2017 14:15:10 +0000 (10:15 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/gamnit/dynamic_resolution.nit

index b40cdd0..fb78730 100644 (file)
@@ -136,7 +136,11 @@ redef class App
 
                # Draw
                glDrawArrays(gl_TRIANGLE_STRIP, 0, 4)
+               gl_error = glGetError
+               assert gl_error == gl_NO_ERROR else print_error gl_error
 
+               # Take down
+               glBindBuffer(gl_ARRAY_BUFFER, 0)
                gl_error = glGetError
                assert gl_error == gl_NO_ERROR else print_error gl_error