--- /dev/null
+# This file is part of NIT (http://www.nitlanguage.org).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Example implemented from "The computer Language Benchmarks Game" - Thread-Ring
+# http://benchmarksgame.alioth.debian.org/
+#
+# Complete description of the thread-ring :
+# http://benchmarksgame.alioth.debian.org/u64q/threadring-description.html#threadring
+module thread_ring
+
+import actors
+
+# One Actor, who will receive the token
+class ThreadRing
+ actor
+
+ # Identification of `self`
+ var id: Int
+
+ # The next Actor to which `self` send the token
+ var next: ThreadRing is noinit
+
+ # Receive a token, then send it to `next` unless its value is `0`
+ fun send_token(message: Int) do
+ if message == 0 then
+ print id
+ end
+ if message >= 1 then
+ next.async.send_token(message - 1)
+ end
+ end
+end
+
+var first = new ThreadRing(1)
+var current = new ThreadRing(2)
+first.next = current
+for i in [3..503] do
+ var t = new ThreadRing(i)
+ current.next = t
+ current = t
+end
+current.next = first
+if args.is_empty then
+ first.send_token(1000)
+else
+ first.send_token(args[0].to_i)
+end