coloring: introduce new module for class and property coloring in Nit execution engines
authorAlexandre Terrasa <alexandre@moz-code.org>
Thu, 8 May 2014 01:42:10 +0000 (21:42 -0400)
committerAlexandre Terrasa <alexandre@moz-code.org>
Fri, 9 May 2014 15:36:48 +0000 (11:36 -0400)
This module will replace layout_builders

Signed-off-by: Alexandre Terrasa <alexandre@moz-code.org>

src/coloring.nit [new file with mode: 0644]

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+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module coloring
+
+import poset
+
+# Build a conflict graph from a POSet
+class POSetConflictGraph[E: Object]
+
+       # Core is composed by:
+       #  * elements that have mutiple direct parents
+       #  * parents of elements that have multiple direct parents
+       # REQUIRE: is_colored
+       var core = new HashSet[E]
+
+       # Border is composed by minimal elements of the core:
+       #  * that have multiple direct parents
+       #  * but whose subelements are all in single inheritance
+       # REQUIRE: is_colored
+       var border = new HashSet[E]
+
+       # The crown is composed by the elements that are:
+       #  * not part of the core nor the border
+       #  * are in single inheritance
+       # REQUIRE: is_colored
+       var crown = new HashSet[E]
+
+       # Conflict graph of the POSet
+       # Elements X and Y are in conflict if either:
+       #  * X and Y are the same element
+       #  * Y is a subelement of X
+       #  * X and Y have common sub elements
+       # REQUIRE: is_colored
+       var conflicts = new HashMap[E, Set[E]]
+
+       var poset: POSet[E]
+
+       init(poset: POSet[E]) do
+               self.poset = poset
+               extract_core
+               extract_border
+               extract_crown
+               compute_conflicts
+       end
+
+       # Compute the set of elements forming the core of the poset hierarchy.
+       private fun extract_core do
+               core.clear
+               for e in poset do
+                       if poset[e].direct_greaters.length > 1 then
+                               core.add_all(poset[e].greaters)
+                       end
+               end
+       end
+
+       # Compute the set of elements composing the border of the core
+       # Elements belonging to the `border` are removed from the `core`
+       private fun extract_border do
+               border.clear
+               for e in core do
+                       if not is_border(e) then continue
+                       border.add(e)
+               end
+               for e in border do core.remove(e)
+       end
+
+       private fun is_border(e: E): Bool do
+               for child in poset[e].direct_smallers do
+                       if core.has(child) then return false
+               end
+               return true
+       end
+
+       # Compute the set of elements belonging to the crown of the inheritance hierarchy.
+       private fun extract_crown do
+               crown.clear
+               for e in poset do
+                       if not core.has(e) and not border.has(e) then crown.add(e)
+               end
+       end
+
+       # Check for conflict in the core.
+       # Start from border and tag every ancestors
+       private fun compute_conflicts do
+               conflicts.clear
+               for e in border do add_conflicts(poset[e].greaters)
+       end
+
+       private fun add_conflict(e, o: E) do
+               if not conflicts.has_key(e) then conflicts[e] = new HashSet[E]
+               if not conflicts.has_key(o) then conflicts[o] = new HashSet[E]
+               conflicts[e].add(o)
+               conflicts[o].add(e)
+       end
+
+       private fun add_conflicts(es: Collection[E]) do
+               for e1 in es do
+                       for e2 in es do add_conflict(e1, e2)
+               end
+       end
+
+       # Used for debugging only
+       fun pretty_print do
+               #print "core: {core.join(" ")} ({core.length})"
+               #print "border: {border.join(" ")} ({border.length})"
+               #print "crown: {crown.join(" ")} ({crown.length})"
+               print "conflicts:"
+               for e, c in conflicts do print "  {e}: {c.join(" ")}"
+       end
+end
+
+# Colorize elements from a POSet
+# Two elements from a POSet cannot have the same color if they share common subelements
+#
+# Example:
+#       A
+#     / | \
+#    /  |  \
+#   B   C   D
+#   |  /|   |
+#   | / |   |
+#   |/  |   |
+#   E   F   G
+#   |
+#   H
+# Conflicts:
+#   A: {B, C, D, E, F, G, H}
+#   B: {A, C, E, H}
+#   C: {A, E, H, F}
+#   D: {A, G}
+#   E: {A, B, C, H}
+#   F: {A, C}
+#   G: {A, D}
+#   H: {A, B, C, E}
+# Possible colors:
+#   A:0, B:1, C: 2, D: 1, E: 3, F:3, G:2, H:4
+#
+# see:
+#      Ducournau, R. (2011).
+#      Coloring, a versatile technique for implementing object-oriented languages.
+#      Software: Practice and Experience, 41(6), 627–659.
+class POSetColorer[E: Object]
+
+       # Is the poset already colored?
+       var is_colored = false
+
+       # Resulting ids
+       # REQUIRE: is_colored
+       fun ids: Map[E, Int] do
+               assert is_colored
+               return ids_cache
+       end
+       private var ids_cache = new HashMap[E, Int]
+
+       # Resulting colors
+       # REQUIRE: is_colored
+       fun colors: Map[E, Int] do
+               assert is_colored
+               return colors_cache
+       end
+       private var colors_cache = new HashMap[E, Int]
+
+       # REQUIRE: is_colored
+       fun poset: POSet[E] do
+               assert is_colored
+               return poset_cache
+       end
+       private var poset_cache: POSet[E]
+
+       # REQUIRE: is_colored
+       fun conflicts: Map[E, Set[E]] do
+               assert is_colored
+               return conflicts_cache
+       end
+       private var conflicts_cache: Map[E, Set[E]]
+
+       private var graph: POSetConflictGraph[E]
+
+       init do end
+
+       # Start coloring on given POSet
+       fun colorize(poset: POSet[E]) do
+               poset_cache = poset
+               graph = new POSetConflictGraph[E](poset)
+               allocate_ids
+               compute_colors
+               conflicts_cache = graph.conflicts
+               is_colored = true
+       end
+
+       private fun allocate_ids do
+               ids_cache.clear
+               var elements = new HashSet[E].from(poset_cache.to_a)
+               for e in poset_cache.linearize(elements) do
+                       ids_cache[e] = ids_cache.length
+               end
+       end
+
+       # Colorize core, border and crown in that order
+       private fun compute_colors do
+               colors_cache.clear
+               colorize_core
+               colorize_set(graph.border)
+               colorize_set(graph.crown)
+       end
+
+       # Core elements cannot have the same color than:
+       #  * one of their parents
+       #  * one of their conflicting elements
+       private fun colorize_core do
+               for e in poset_cache.linearize(graph.core) do
+                       var color = min_color(e)
+                       var conflicts = graph.conflicts[e]
+                       while not is_color_free(color, conflicts) do
+                               color += 1
+                       end
+                       colors_cache[e] = color
+               end
+       end
+
+       # Other elements inherit color fron their direct parents
+       private fun colorize_set(set: Set[E]) do
+               for e in poset_cache.linearize(set) do colors_cache[e] = min_color(e)
+       end
+
+       # Get the next minimal color from direct parents
+       private fun min_color(e: E): Int do
+               var max_color = -1
+               for p in poset_cache[e].direct_greaters do
+                       if not colors_cache.has_key(p) then continue
+                       var color = colors_cache[p]
+                       if color > max_color then max_color = color
+               end
+               return max_color + 1
+       end
+
+       private fun is_color_free(color: Int, set: Collection[E]): Bool do
+               for e in set do
+                       if colors_cache.has_key(e) and colors_cache[e] == color then return false
+               end
+               return true
+       end
+
+       # Used for debugging only
+       fun pretty_print do
+               print "ids:"
+               for e, id in ids do print "  {e}: {id}"
+               print "colors:"
+               for e, c in colors do print "  {e}: {c}"
+       end
+end
+
+# Colorize a collection of buckets
+# Two elements cannot have the same color if they both appear in the same bucket
+# No coloring order is garantied
+#
+# Example:
+#      buckets[A] = {x1, x2}
+#   buckets[B] = {x1, x3, x4}
+#      buckets[C] = {x2, x3}
+# Conflicts:
+#      x1: {x2, x3, x4}
+#   x2: {x1, x3}
+#   x3: {x1, x2, x4}
+#   x4: {x1, x3}
+# Possible colors:
+#      x1: 0, x2: 1, x3: 2, x4: 1
+class BucketsColorer[H: Object, E: Object]
+       private var colors = new HashMap[E, Int]
+       private var conflicts = new HashMap[E, Set[E]]
+
+       init do end
+
+       # Start bucket coloring
+       fun colorize(buckets: Map[H, Set[E]]): Map[E, Int] do
+               compute_conflicts(buckets)
+               var min_color = 0
+               for holder, hbuckets in buckets do
+                       for bucket in hbuckets do
+                               if colors.has_key(bucket) then continue
+                               var color = min_color
+                               while not is_color_free(bucket, color) do
+                                       color += 1
+                               end
+                               colors[bucket] = color
+                               color = min_color
+                       end
+               end
+               return colors
+       end
+
+       private fun is_color_free(bucket: E, color: Int): Bool do
+               if conflicts.has_key(bucket) then
+                       for other in conflicts[bucket] do
+                               if colors.has_key(other) and colors[other] == color then return false
+                       end
+               end
+               return true
+       end
+
+       private fun compute_conflicts(buckets: Map[H, Set[E]]) do
+               conflicts.clear
+               for holder, hbuckets in buckets do
+                       for bucket in hbuckets do
+                               if not conflicts.has_key(bucket) then conflicts[bucket] = new HashSet[E]
+                               for obucket in hbuckets do
+                                       if obucket == bucket then continue
+                                       if not conflicts.has_key(obucket) then conflicts[obucket] = new HashSet[E]
+                                       conflicts[bucket].add(obucket)
+                                       conflicts[obucket].add(bucket)
+                               end
+                       end
+               end
+       end
+end
+
+# Colorize a collection of buckets using a poset and a conflict graph
+# Two elements cannot have the same color if they both appear in the same bucket
+# The use of a POSet hierarchy optimize the coloring
+# Buckets elements are colored using linearization order starting
+class POSetBucketsColorer[H: Object, E: Object]
+       private var colors = new HashMap[E, Int]
+       private var poset: POSet[H]
+       private var conflicts: Map[H, Set[H]]
+
+       init(poset: POSet[H], conflicts: Map[H, Set[H]]) do
+               self.poset = poset
+               self.conflicts = conflicts
+       end
+
+       # Colorize buckets using the POSet and conflict graph
+       fun colorize(buckets: Map[H, Set[E]]): Map[E, Int] do
+               colors.clear
+               for h in poset.linearize(buckets.keys) do
+                       var color = min_color(poset[h].direct_greaters, buckets)
+                       for bucket in buckets[h] do
+                               if colors.has_key(bucket) then continue
+                               while not is_color_free(color, h, buckets) do color += 1
+                               colors[bucket] = color
+                               color += 1
+                       end
+               end
+               return colors
+       end
+
+       # Get the next available color considering used colors by other buckets
+       private fun min_color(others: Collection[H], buckets: Map[H, Set[E]]): Int do
+               var min = -1
+               for holder in others do
+                       var color = max_color(holder, buckets)
+                       if color > min then min = color
+               end
+               return min + 1
+       end
+
+       # Return the max color used by a class
+       private fun max_color(holder: H, buckets: Map[H, Set[E]]): Int do
+               var max = -1
+               for bucket in buckets[holder] do
+                       if not colors.has_key(bucket) then continue
+                       var color = colors[bucket]
+                       if color > max then max = color
+               end
+               return max
+       end
+
+       # Check if the color is free for this holder
+       private fun is_color_free(color: Int, holder: H, buckets: Map[H, Set[E]]): Bool do
+               if not conflicts.has_key(holder) then return true
+               for conflict in conflicts[holder] do
+                       for bucket in buckets[conflict] do
+                               if not colors.has_key(bucket) then continue
+                               if colors[bucket] == color then return false
+                       end
+               end
+               return true
+       end
+end
+
+