# connect operation finished.
fun bev_event_connected: Int `{ return BEV_EVENT_CONNECTED; `}
+# Global error code for the last socket operation on the calling thread
+#
+# Not idempotent on all platforms.
+fun evutil_socket_error: Int `{
+ return EVUTIL_SOCKET_ERROR();
+`}
+
+# Convert an error code from `evutil_socket_error` to a string
+fun evutil_socket_error_to_string(error_code: Int): NativeString `{
+ return evutil_socket_error_to_string(error_code);
+`}
+
# ---
# Options that can be specified when creating a `NativeBufferEvent`
# Callback method on listening error
fun error_callback do
- var cstr = socket_error
- sys.stderr.write "libevent error: '{cstr}'"
+ var cstr = evutil_socket_error_to_string(evutil_socket_error)
+ print_error "libevent error: '{cstr}'"
end
-
- # Error with sockets
- fun socket_error: NativeString `{
- // TODO move to Nit and maybe NativeEventBase
- int err = EVUTIL_SOCKET_ERROR();
- return evutil_socket_error_to_string(err);
- `}
end
# Factory to listen on sockets and create new `Connection`