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lib/gamnit depth: add texture_coords to Cube
author
Alexis Laferrière
<alexis.laf@xymus.net>
Mon, 18 Jan 2016 16:54:57 +0000
(11:54 -0500)
committer
Alexis Laferrière
<alexis.laf@xymus.net>
Tue, 19 Jan 2016 19:08:40 +0000
(14:08 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
lib/gamnit/depth/more_meshes.nit
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diff --git
a/lib/gamnit/depth/more_meshes.nit
b/lib/gamnit/depth/more_meshes.nit
index
1c6edf4
..
fe3f9df
100644
(file)
--- a/
lib/gamnit/depth/more_meshes.nit
+++ b/
lib/gamnit/depth/more_meshes.nit
@@
-101,5
+101,16
@@
class Cube
return normals
end
+ redef var texture_coords: Array[Float] is lazy do
+ var a = [0.0, 1.0]
+ var b = [1.0, 1.0]
+ var c = [0.0, 0.0]
+ var d = [1.0, 0.0]
+
+ var texture_coords = new Array[Float]
+ for v in [c, d, a, a, d, b] do for i in 6.times do texture_coords.add_all v
+ return texture_coords
+ end
+
redef var center = new Point3d[Float](0.0, 0.0, 0.0) is lazy
end