private var pointer_index: Int
- redef fun x: Float do return native_x(motion_event.native, pointer_index)
+ redef fun x do return native_x(motion_event.native, pointer_index)
private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
return AMotionEvent_getX(motion_event, pointer_index);
`}
- redef fun y: Float do return native_y(motion_event.native, pointer_index)
+ redef fun y do return native_y(motion_event.native, pointer_index)
private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
return AMotionEvent_getY(motion_event, pointer_index);
private fun action: Int `{ return AKeyEvent_getAction(self); `}
- redef fun is_down: Bool do return action == 0
- redef fun is_up: Bool do return action == 1
+ redef fun is_down do return action == 0
+ redef fun is_up do return action == 1
# Hardware code of the key raising this event
fun key_code: Int `{ return AKeyEvent_getKeyCode(self); `}