Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
var buckets: Buckets[G] = new Buckets[G]
var buckets: Buckets[G] = new Buckets[G]
+ # Last turn executed in this game
+ # Can be used to consult the latest events (by the display for example),
+ # but cannot be used to add new Events.
+ var last_turn: nullable ThinGameTurn[G] = null
+
init do end
fun do_turn: GameTurn[G]
init do end
fun do_turn: GameTurn[G]
buckets.do_turn(turn)
do_post_turn(turn)
buckets.do_turn(turn)
do_post_turn(turn)