contrib/nitrpg: make stats periodized
authorAlexandre Terrasa <alexandre@moz-code.org>
Tue, 24 Feb 2015 19:15:20 +0000 (20:15 +0100)
committerAlexandre Terrasa <alexandre@moz-code.org>
Fri, 24 Apr 2015 02:01:43 +0000 (22:01 -0400)
Currently stats are stored:
* all time
* yearly
* monthly
* daily
* weekly

Signed-off-by: Alexandre Terrasa <alexandre@moz-code.org>

contrib/nitrpg/src/statistics.nit

index ad86870..580023a 100644 (file)
@@ -26,23 +26,13 @@ import counter
 
 redef class GameEntity
 
-       # Statistics for this entity.
-       fun stats: GameStats is abstract
-
-       # Load statistics for this `MEntity` if any.
-       fun load_statistics: nullable GameStats do
-               var key = self.key / "statistics"
-               if not game.store.has_key(key) then return null
-               var json = game.store.load_object(key)
-               return new GameStats.from_json(game, json)
-       end
+       # Statistics manager for this entity.
+       fun stats: GameStatsManager is abstract
 end
 
 redef class Game
 
-       redef var stats is lazy do
-               return load_statistics or else new GameStats(game)
-       end
+       redef var stats is lazy do return new GameStatsManager(game, self)
 
        redef fun save do
                super
@@ -60,9 +50,7 @@ end
 
 redef class Player
 
-       redef var stats is lazy do
-               return load_statistics or else new GameStats(game)
-       end
+       redef var stats is lazy do return new GameStatsManager(game, self)
 
        redef fun save do
                super
@@ -78,6 +66,98 @@ redef class Player
        end
 end
 
+# Store game stats for defined period.
+class GameStatsManager
+       super GameEntity
+       super Counter[String]
+
+       redef var game
+
+       # The GameEntity monitored by these statistics.
+       var owner: GameEntity
+
+       redef var key = "stats"
+
+       # Returns the `GameStats` instance for the overall statistics.
+       var overall: GameStats is lazy do
+               return load_stats_for("all")
+       end
+
+       # Returns the `GameStats` instance for the current year statistics.
+       var yearly: GameStats is lazy do
+               var date = new Tm.gmtime
+               var key = date.strftime("%Y")
+               return load_stats_for(key)
+       end
+
+       # Returns the `GameStats` instance for the current month statistics.
+       var monthly: GameStats is lazy do
+               var date = new Tm.gmtime
+               var key = date.strftime("%Y-%m")
+               return load_stats_for(key)
+       end
+
+       # Returns the `GameStats` instance for the current day statistics.
+       var daily: GameStats is lazy do
+               var date = new Tm.gmtime
+               var key = date.strftime("%Y-%m-%d")
+               return load_stats_for(key)
+       end
+
+       # Returns the `GameStats` instance for the current week statistics.
+       var weekly: GameStats is lazy do
+               var date = new Tm.gmtime
+               var key = date.strftime("%Y-W%U")
+               return load_stats_for(key)
+       end
+
+       # Load statistics for a `period` key.
+       fun load_stats_for(period: String): GameStats do
+               var key = owner.key / self.key / period
+               if not game.store.has_key(key) then
+                       return new GameStats(game, period)
+               end
+               var json = game.store.load_object(key)
+               return new GameStats.from_json(game, period, json)
+       end
+
+       redef fun [](key) do return overall[key]
+
+       redef fun []=(key, value) do
+               overall[key] = value
+               yearly[key] = value
+               monthly[key] = value
+               daily[key] = value
+               weekly[key] = value
+       end
+
+       redef fun inc(e) do
+               overall.inc(e)
+               yearly.inc(e)
+               monthly.inc(e)
+               daily.inc(e)
+               weekly.inc(e)
+       end
+
+       redef fun dec(e) do
+               overall.dec(e)
+               yearly.dec(e)
+               monthly.dec(e)
+               daily.dec(e)
+               weekly.dec(e)
+       end
+
+       redef fun save_in(key) do
+               overall.save_in(key / self.key)
+               yearly.save_in(key / self.key)
+               monthly.save_in(key / self.key)
+               daily.save_in(key / self.key)
+               weekly.save_in(key / self.key)
+       end
+
+       redef fun pretty do return overall.pretty
+end
+
 # Game statistics structure that can be saved as a `GameEntity`.
 class GameStats
        super GameEntity
@@ -85,11 +165,13 @@ class GameStats
 
        redef var game
 
-       redef var key = "statistics"
+       # The pedriod these stats are about.
+       var period: String
+
+       redef fun key do return period
 
-       # Load `self` from saved data
-       init from_json(game: Game, json: JsonObject) do
-               self.game = game
+       # Load `self` from saved data.
+       init from_json(game: Game, period: String, json: JsonObject) do
                for k, v in json do self[k] = v.as(Int)
        end
 
@@ -99,15 +181,6 @@ class GameStats
                return obj
        end
 
-       # Decrements the value of `key` statistic entry by 1.
-       fun dec(key: String) do
-               if not has_key(key) then
-                       self[key] = 0
-               else
-                       self[key] -= 1
-               end
-       end
-
        redef fun pretty do
                var res = new FlatBuffer
                for k, v in self do