# If no such a class exists, then null is returned.
# If more than one class exists, then an error on `anode` is displayed and null is returned.
# FIXME: add a way to handle class name conflict
- fun try_get_mclass_by_name(anode: ANode, mmodule: MModule, name: String): nullable MClass
+ fun try_get_mclass_by_name(anode: nullable ANode, mmodule: MModule, name: String): nullable MClass
do
var classes = model.get_mclasses_by_name(name)
if classes == null then
end
# Like `try_get_mclass_by_name` but display an error message when the class is not found
- fun get_mclass_by_name(node: ANode, mmodule: MModule, name: String): nullable MClass
+ fun get_mclass_by_name(node: nullable ANode, mmodule: MModule, name: String): nullable MClass
do
var mclass = try_get_mclass_by_name(node, mmodule, name)
if mclass == null then
# If no such a property exists, then null is returned.
# If more than one property exists, then an error on `anode` is displayed and null is returned.
# FIXME: add a way to handle property name conflict
- fun try_get_mproperty_by_name2(anode: ANode, mmodule: MModule, mtype: MType, name: String): nullable MProperty
+ fun try_get_mproperty_by_name2(anode: nullable ANode, mmodule: MModule, mtype: MType, name: String): nullable MProperty
do
var props = self.model.get_mproperties_by_name(name)
if props == null then
# Alias for try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.mtype, name)
- fun try_get_mproperty_by_name(anode: ANode, mclassdef: MClassDef, name: String): nullable MProperty
+ fun try_get_mproperty_by_name(anode: nullable ANode, mclassdef: MClassDef, name: String): nullable MProperty
do
return try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.bound_mtype, name)
end