# Auto continues the execution until the end or until an error is encountered
var autocontinue = false
+ redef type FRAME: Frame
+
#######################################################################
## Execution of statement function ##
#######################################################################
# If the variable *variable_name* is an argument of the function being executed in the frame *frame*
# The function returns its position in the arguments
# Else, it returns -1
- private fun get_position_of_variable_in_arguments(frame: Frame, variable_name: String): Int
+ private fun get_position_of_variable_in_arguments(frame: FRAME, variable_name: String): Int
do
var identifiers = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text))
for i in [0 .. identifiers.length-1] do
#######################################################################
# Seeks a variable from the current frame called 'variable_path', can introspect complex objects using function get_variable_in_mutable_instance
- private fun seek_variable(variable_path: String, frame: Frame): nullable Instance
+ private fun seek_variable(variable_path: String, frame: FRAME): nullable Instance
do
var full_variable = variable_path.split_with(".")
end
# Gets a variable 'variable_name' contained in the frame 'frame'
- private fun get_variable_in_frame(variable_name: String, frame: Frame): nullable Instance
+ private fun get_variable_in_frame(variable_name: String, frame: FRAME): nullable Instance
do
if variable_name == "self" then
if frame.arguments.length >= 1 then return frame.arguments.first
# Is a return executed?
# Set this mark to skip the evaluation until the end of the specified method frame
- var returnmark: nullable Frame = null
+ var returnmark: nullable FRAME = null
# Is a break or a continue executed?
# Set this mark to skip the evaluation until a labeled statement catch it with `is_escape`
return res
end
+ # The virtual type of the frames used in the execution engine
+ type FRAME: Frame
+
# The current frame used to store local variables of the current method executed
- fun frame: Frame do return frames.first
+ fun frame: FRAME do return frames.first
# The stack of all frames. The first one is the current one.
- var frames = new List[Frame]
+ var frames = new List[FRAME]
# Return a stack trace. One line per function
fun stack_trace: String