end
end
+# ---
+# Error code for event callbacks
+
+# error encountered while reading
+fun bev_event_reading: Int `{ return BEV_EVENT_READING; `}
+
+# error encountered while writing
+fun bev_event_writing: Int `{ return BEV_EVENT_WRITING; `}
+
+# eof file reached
+fun bev_event_eof: Int `{ return BEV_EVENT_EOF; `}
+
+# unrecoverable error encountered
+fun bev_event_error: Int `{ return BEV_EVENT_ERROR; `}
+
+# user-specified timeout reached
+fun bev_event_timeout: Int `{ return BEV_EVENT_TIMEOUT; `}
+
+# connect operation finished.
+fun bev_event_connected: Int `{ return BEV_EVENT_CONNECTED; `}
+
+# ---
+# Options that can be specified when creating a `NativeBufferEvent`
+
+# Close the underlying file descriptor/bufferevent/whatever when this bufferevent is freed.
+fun bev_opt_close_on_free: Int `{ return BEV_OPT_CLOSE_ON_FREE; `}
+
+# If threading is enabled, protect the operations on this bufferevent with a lock.
+fun bev_opt_threadsafe: Int `{ return BEV_OPT_THREADSAFE; `}
+
+# Run callbacks deferred in the event loop.
+fun bev_opt_defer_callbacks: Int `{ return BEV_OPT_DEFER_CALLBACKS; `}
+
+# If set, callbacks are executed without locks being held on the bufferevent.
+fun bev_opt_unlock_callbacks: Int `{ return BEV_OPT_UNLOCK_CALLBACKS; `}
+
+# ---
+# Options for `NativeBufferEvent::enable`
+
+# Read operation
+fun ev_read: Int `{ return EV_READ; `}
+
+# Write operation
+fun ev_write: Int `{ return EV_WRITE; `}
+
+# ---
+
# A buffer event structure, strongly associated to a connection, an input buffer and an output_buffer
extern class NativeBufferEvent `{ struct bufferevent * `}
+
+ # Socket-based `NativeBufferEvent` that reads and writes data onto a network
+ new socket(base: NativeEventBase, fd, options: Int) `{
+ return bufferevent_socket_new(base, fd, options);
+ `}
+
+ # Enable a bufferevent.
+ fun enable(operation: Int) `{
+ bufferevent_enable(self, operation);
+ `}
+
+ # Set callbacks to `read_callback_native`, `write_callback` and `event_callback` of `conn`
+ fun setcb(conn: Connection) import Connection.read_callback_native,
+ Connection.write_callback, Connection.event_callback, NativeString `{
+ Connection_incr_ref(conn);
+ bufferevent_setcb(self,
+ (bufferevent_data_cb)c_read_cb,
+ (bufferevent_data_cb)c_write_cb,
+ (bufferevent_event_cb)c_event_cb, conn);
+ `}
+
# Write `length` bytes of `line`
fun write(line: NativeString, length: Int): Int `{
return bufferevent_write(self, line, length);
extern class NativeEvBuffer `{ struct evbuffer * `}
# Length of data in this buffer
fun length: Int `{ return evbuffer_get_length(self); `}
+
+ # Read data from an evbuffer and drain the bytes read
+ fun remove(buffer: NativeString, len: Int) `{
+ evbuffer_remove(self, buffer, len);
+ `}
end
# An input buffer
extern class ConnectionListener `{ struct evconnlistener * `}
private new bind_to(base: NativeEventBase, address: NativeString, port: Int, factory: ConnectionFactory)
- import ConnectionFactory.spawn_connection, error_callback, Connection.read_callback_native,
- Connection.write_callback, Connection.event_callback `{
+ import ConnectionFactory.accept_connection, error_callback `{
struct sockaddr_in sin;
struct evconnlistener *listener;