glClearColor(red, green, blue, alpha);
`}
+# Specify the clear `value` for the depth buffer, default at 1.0
+fun glClearDepthf(value: Float) `{ glClearDepthf(value); `}
+
+# Specify the clear `value` for the stencil buffer, default at 0
+fun glClearStencil(value: Int) `{ glClearStencil(value); `}
+
# Clear the `buffer`
fun glClear(buffer: GLBuffer) `{ glClear(buffer); `}
+# Enable and disable writing of frame buffer color components
+fun glColorMask(red, green, blue, alpha: Bool) `{ glColorMask(red, green, blue, alpha); `}
+
# Set the viewport
fun glViewport(x, y, width, height: Int) `{ glViewport(x, y, width, height); `}