Only the low-level JSON-REST API is provided. Someone should have to do the rendering.
ping @Morriar
Pull-Request: #2198
--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
# See the License for the specific language governing permissions and
# limitations under the License.
-NITCOPT=
+
+contrib_dir = ./contrib
+examples_dir = ./examples
+all_contribs = $(dir $(contrib_dir)/*/Makefile)
# Additional program directories (contrib and examples) that are buildable
-PROGS=$(dir $(wildcard examples/*/Makefile contrib/*/Makefile))
+extras = $(filter-out $(contrib_dir)/nitc/,$(all_contribs))
+extras += $(dir $(examples_dir)/*/Makefile)
all: tools man
@echo ""
@echo "To configure your shell environment, execute the following command:"
@echo " source misc/nit_env.sh install"
-# Compile all programs in $PROGS
+# Compile all programs in `contrib`, `examples` and `src`.
+#
+# Furthermore, build the toolchain’s `man` pages.
full: all
- for m in $(PROGS); do $(MAKE) -C "$$m" || exit 1; done
+ for directory in $(extras); do \
+ (cd "$${directory}" && $(MAKE)) || exit 1; \
+ done
docs: doc/stdlib/index.html doc/nitc/index.html
cd src; make clean
cd tests; make clean
cd share/man; make clean
- for m in $(PROGS); do \
- $(MAKE) clean -C "$$m"; \
- done || true
+ for directory in $(extras); do \
+ (cd "$$directory" && $(MAKE) clean); \
+ done
project ( http://nitlanguage.org ).
Files: *
-Copyright: 2004-2016 Jean Privat <jean@pryen.org>
+Copyright: 2004-2017 Jean Privat <jean@pryen.org>
2006-2008 Floréal Morandat <morandat@lirmm.fr>
2008-2011 Jean-Sebastien Gelinas <calestar@gmail.com>
2009 Julien Chevalier <chevjulien@gmail.com>
- 2009-2016 Alexis Laferrière <alexis.laf@xymus.net>
+ 2009-2017 Alexis Laferrière <alexis.laf@xymus.net>
2011 Matthieu Auger <matthieu.auger@gmail.com>
- 2011-2016 Alexandre Terrasa <alexandre@moz-code.org>
+ 2011-2017 Alexandre Terrasa <alexandre@moz-code.org>
2012 Alexandre Pennetier <alexandre.pennetier@me.com>
2013-2016 Lucas Bajolet <r4pass@hotmail.com>
2013 Stefan Lage <lagestfan@gmail.com>
2013 Nathan Heu <heu.nathan@courrier.uqam.ca>
2013 Matthieu Lucas <lucasmatthieu@gmail.com>
- 2014-2016 Romain Chanoir <romain.chanoir@viacesi.fr>
- 2014-2015 Frédéric Vachon <fredvac@gmail.com>
+ 2014-2017 Romain Chanoir <romain.chanoir@viacesi.fr>
+ 2014-2016 Frédéric Vachon <fredvac@gmail.com>
2014 Johan Kayser <johan.kayser@viacesi.fr>
2014-2015 Julien Pagès <julien.projet@gmail.com>
2014 Geoffrey Hecht <geoffrey.hecht@gmail.com>
- 2014-2016 Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
+ 2014-2017 Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
2015 Arthur Delamare <arthur.delamare@viacesi.fr>
2015-2016 Mehdi Ait Younes <overpex@gmail.com>
2015 Renata Carvalho <renatawm@gmail.com>
2015 Hervé Matysiak <herve.matysiak@viacesi.fr>
2015 Jean-Philippe Caissy <jean-philippe.caissy@shopify.com>
2015 Alexandre Blondin Massé <alexandre.blondin.masse@gmail.com>
+ 2015-2016 Philippe Pepos Petitclerc <ppeposp@gmail.com>
2015-2016 Guilherme Mansur <guilhermerpmansur@gmail.com>
2016 Tony Gaetani <tony.gaetani@gmail.com>
License: Apache 2.0 (see LICENSE)
Files: lib/*
clib/*
share/nitdoc/*
-Copyright: 2004-2016 Jean Privat <jean@pryen.org>
+Copyright: 2004-2017 Jean Privat <jean@pryen.org>
2006-2008 Floréal Morandat <morandat@lirmm.fr>
2009-2011 Jean-Sebastien Gelinas <calestar@gmail.com>
- 2009-2016 Alexis Laferrière <alexis.laf@xymus.net>
+ 2009-2017 Alexis Laferrière <alexis.laf@xymus.net>
2009 Julien Chevalier <chevjulien@gmail.com>
- 2011-2016 Alexandre Terrasa <alexandre@moz-concept.com>
+ 2011-2017 Alexandre Terrasa <alexandre@moz-concept.com>
2012 Alexandre Pennetier <alexandre.pennetier@me.com>
2013-2016 Lucas Bajolet <r4pass@hotmail.com>
2013 Nathan Heu <heu.nathan@courrier.uqam.ca>
2013 Matthieu Lucas <lucasmatthieu@gmail.com>
2013 Stefan Lage <lagestfan@gmail.com>
- 2014-2015 Romain Chanoir <romain.chanoir@viacesi.fr>
- 2014 Frédéric Vachon <fredvac@gmail.com>
+ 2014-2017 Romain Chanoir <romain.chanoir@viacesi.fr>
+ 2014-2016 Frédéric Vachon <fredvac@gmail.com>
2014 Johan Kayser <johan.kayser@viacesi.fr>
2014 Geoffrey Hecht <geoffrey.hecht@gmail.com>
2014 Julien Pagès <julien.projet@gmail.com>
2014 Clement de Figueiredo <clement.defigueiredo@gmail.com>
2014 Maxime Leroy <maxime.leroy76@gmail.com>
2014 Johann Dubois <johann.dubois@outlook.com>
- 2014-2015 Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
+ 2014-2017 Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
2014-2015 Alexandre Blondin Massé <alexandre.blondin.masse@gmail.com>
2015 Mehdi Ait Younes <overpex@gmail.com>
2015 Budi Kurniawan <budi2020@gmail.com>
Files: /misc/gtksourceview/nit.lang
Copyright: 2009-2011 Alexis Laferrière <alexis.laf@xymus.net>
- 2011 Jean Privat <jean@pryen.org>
+ 2011-2017 Jean Privat <jean@pryen.org>
Based on ruby.lang from
2004 Archit Baweja <bighead@users.sourceforge.net>
2005 Michael Witrant <mike@lepton.fr>
Files: contrib/online_ide/www/js/FileSaver.js
Copyright: Eli Grey, http://eligrey.com
Licence: X11/MIT (see https://github.com/eligrey/FileSaver.js/blob/master/LICENSE.md)
+
+Files: contrib/nitin
+Copyright: 2017 Jean Privat <jean@pryen.org>
+License: GNU GPL version 3 or later (see LICENSE-GPL-3)
+Comment: GPLv3 because GNU Readline is licensed under the GPLv3
app_version(1, 0, git_revision)
android_manifest_activity """android:screenOrientation="sensorLandscape""""
- android_api_target 15
+ android_api_target 10
end
import gamnit::depth
app_version(1, 0, git_revision)
android_manifest_activity """android:screenOrientation="sensorLandscape""""
- android_api_target 15
+ android_api_target 10
end
import gamnit::flat
app_version(1, 0, git_revision)
android_manifest_activity """android:screenOrientation="landscape""""
- android_api_target 15
+ android_api_target 10
end
import gamnit::depth
--- /dev/null
+all:
+ mkdir -p bin
+ nitc --semi-global nitin_readline.nit -o bin/nitin
--- /dev/null
+# An experimental Nit interactive interpreter
+
+This tool is outside src/ because:
+
+1. Is is greatly experimental
+2. It can depend on readline (GPL3) whereas the rest of nitc is Apache2.
+ Both are compatible but the final binary result is GLP3.
+
+## Features
+
+* use GNU readline to read lines
+* use importation/refinement to handle incremental execution (so basically everything works out of the box)
+* maintain an interpreter and live objects (the model grows but the interpreter and runtime data are reused)
+* runtime errors/aborts return to the interactive loop
+
+Main missing features
+
+* top-level variables are local
+* FFI is strange
+* No model/object inspection
+
+## Examples
+
+`-->` is the prompt, `...` the continuation prompt. What follows is the user input.
+The rest is the output.
+
+### Basic instructions
+
+~~~raw
+$ nitin
+--> print 5+2
+7
+~~~
+
+### Complex and control statements
+
+~~~raw
+-->for i in [0..5[ do
+...print i
+...end
+0
+1
+2
+3
+4
+~~~
+
+You can use `do` blocks to delay the execution and control the scope of variables.
+
+~~~raw
+-->do
+...var sum=0
+...for i in [0..50[ do
+...sum += i
+...end
+...print sum
+...end
+1225
+~~~
+
+### Classes and methods
+
+~~~raw
+-->class A
+...fun foo do
+...print "hello"
+...end
+...end
+-->(new A).foo
+hello
+~~~
+
+### Error management
+
+In case of static errors, the history (up arrow) can be reused and updated.
+
+~~~raw
+-->class
+...end
+ end
+ ^: Syntax Error: unexpected keyword 'end'.
+-->class A **up arrow and update, thanks readline**
+end
+1,7: Redef Error: `A` is an imported class. Add the `redef` keyword to refine it.
+ class A
+ ^
+-->redef class A **up arrow and update again, thanks readline**
+redef fun foo do print "Bye"
+end
+-->(new A).foo
+bye
+~~~
+
+### Class refinement
+
+Already instantiated objects gain the new methods, attributes and specializations.
+However, the new attributes are left uninitialized (default values or init are not recomputed on existing objects)
+
+Top-level methods automatically refine Sys.
+
+~~~raw
+-->foo
+1,1--3: Error: method or variable `foo` unknown in `Sys`.
+ foo
+ ^
+-->fun foo do
+...print "I'm sys"
+...end
+-->foo
+I'm sys
+~~~
+
+You can store global variables as attributes of Sys
+
+~~~raw
+-->redef class Sys
+...var my_int: Int is writable
+...end
+-->my_int = 5
+-->print my_int
+5
+~~~
+
+### Dynamic importation
+
+~~~
+-->print([0..10[.to_a.to_json)
+1,20--26: Error: method `to_json` does not exists in `Array[Int]`.
+ print([0..10[.to_a.to_json)
+ ^
+-->import json
+-->print([0..10[.to_a.to_json)
+[0,1,2,3,4,5,6,7,8,9]
+~~~
--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# The Nit interactive interpreter
+module nitin
+
+import nitc::interpreter
+import nitc::frontend
+import nitc::parser_util
+
+redef class ToolContext
+
+ # --no-prompt
+ var opt_no_prompt = new OptionBool("Disable writing a prompt.", "--no-prompt")
+
+ redef init do
+ super
+ option_context.add_option(opt_no_prompt)
+ end
+
+ # Parse a full module given as a string
+ #
+ # Return a AModule or a AError
+ fun p_module(string: String): ANode
+ do
+ var source = new SourceFile.from_string("", string)
+ var lexer = new Lexer(source)
+ var parser = new Parser(lexer)
+ var tree = parser.parse
+
+ var eof = tree.n_eof
+ if eof isa AError then
+ return eof
+ end
+ return tree.n_base.as(not null)
+ end
+
+ # Read an user-line with a given `prompt`
+ #
+ # Return `null` if end of file
+ fun readline(prompt: String): nullable String do
+ printn prompt
+ var res = stdin.read_line
+ if res == "" and stdin.eof then return null
+ return res
+ end
+
+ # Add `text` in the history for `readline`.
+ #
+ # With the default implementation, the history is dropped
+ fun readline_add_history(text: String) do end
+
+ # Parse the input of the user as a module
+ fun i_parse(prompt: String): nullable ANode
+ do
+ var oldtext = ""
+
+ loop
+ var s
+ if opt_no_prompt.value then
+ s = stdin.read_line
+ if s == "" and stdin.eof then s = null
+ else
+ s = readline(prompt)
+ end
+ if s == null then return null
+ if s == "" then continue
+
+ if s.chars.first == ':' then
+ var res = new TString
+ res.text = s
+ return res
+ end
+
+ var text = oldtext + s + "\n"
+ oldtext = ""
+ var n = p_module(text)
+
+ if n isa AParserError and (n.token isa EOF) then
+ # Unexpected end of file, thus continuing
+ if oldtext == "" then prompt = "." * prompt.length
+ oldtext = text
+ continue
+ end
+
+ readline_add_history(text.chomp)
+ return n
+ end
+ end
+end
+
+
+# Create a tool context to handle options and paths
+var toolcontext = new ToolContext
+toolcontext.option_context.options_before_rest = true
+toolcontext.accept_no_arguments = true
+toolcontext.keep_going = true
+toolcontext.process_options(args)
+
+# We need a model to collect stufs
+var model = new Model
+# An a model builder to parse files
+var modelbuilder = new ModelBuilder(model, toolcontext)
+
+var arguments = toolcontext.option_context.rest
+
+# Our initial program is an empty module
+var amodule = toolcontext.parse_module("")
+var mmodule = modelbuilder.load_rt_module(null, amodule, "input-0")
+modelbuilder.run_phases
+if not toolcontext.check_errors then return
+assert mmodule != null
+var mmodules = [mmodule]
+var mainmodule = toolcontext.make_main_module(mmodules)
+
+# Start and run the interpreter on the empty module
+var interpreter = new NaiveInterpreter(modelbuilder, mainmodule, arguments)
+interpreter.start(mainmodule)
+
+# Get the main object and the main method
+var mainobj = interpreter.mainobj
+assert mainobj != null
+var sys_type = mainobj.mtype.as(MClassType)
+var mainprop = mainmodule.try_get_primitive_method("main", sys_type.mclass)
+assert mainprop != null
+
+var l = 0
+loop
+ # Next piece of Nit code
+ var n = toolcontext.i_parse("-->")
+ if n == null then
+ break
+ end
+
+ # Special adhoc command
+ if n isa TString then
+ var s = n.text
+ if s == ":q" then
+ break
+ else
+ print "`:q` to quit"
+ end
+ continue
+ end
+
+ # An error
+ if n isa AError then
+ print "{n.location.colored_line("0;31")}: {n.message}"
+ continue
+ end
+
+ #n.dump_tree
+
+ # A syntactically module!
+ amodule = n.as(AModule)
+
+ # Try to load it as a submodule
+ l += 1
+ var newmodule = modelbuilder.load_rt_module(mainmodule, amodule, "input-{l}")
+ if newmodule == null then continue
+ modelbuilder.run_phases
+ if not toolcontext.check_errors then
+ toolcontext.error_count = 0
+ continue
+ end
+ # Everything is fine, the module is the new main module!
+ mainmodule = newmodule
+ interpreter.mainmodule = mainmodule
+
+ # Run the main if the AST contains a main
+ if amodule.n_classdefs.not_empty and amodule.n_classdefs.last isa AMainClassdef then
+ do
+ interpreter.catch_count += 1
+ interpreter.send(mainprop, [mainobj])
+ catch
+ var e = interpreter.last_error
+ if e != null then
+ var en = e.node
+ if en != null then
+ print "{en.location}: Runtime error: {e.message}\n{en.location.colored_line("0;31")}"
+ else
+ print "Runtime error: {e.message}"
+ end
+ end
+ print interpreter.stack_trace
+ interpreter.frames.clear
+ end
+ end
+end
--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+# Add GNU readline capabilities to nitin
+module nitin_readline
+
+import nitin
+import readline
+
+redef class ToolContext
+ redef fun readline(prompt) do return sys.readline(prompt)
+ redef fun readline_add_history(text) do sys.add_history(text)
+end
--- /dev/null
+[package]
+name=nitin
+tags=devel
+maintainer=Jean Privat <jean@pryen.org>
+license=GPL-3
+[upstream]
+browse=https://github.com/nitlang/nit/tree/master/contrib/nitin/
+git=https://github.com/nitlang/nit.git
+git.directory=contrib/nitin/
+homepage=http://nitlanguage.org
+issues=https://github.com/nitlang/nit/issues
--- /dev/null
+FROM nitlang/nit
+RUN apt-get update && apt-get install gettext libevent-dev libsqlite3-dev -y
+WORKDIR /nit/contrib/opportunity
+RUN sed -i 's/localhost/0.0.0.0/' src/opportunity_web.nit \
+ && make \
+ # Move the database to the directory db. Add a symlink since its name is hard-coded in the application :(
+ && mkdir -p db/ \
+ && touch db/opportunity \
+ && ln -s db/opportunity .
+EXPOSE 8080
+VOLUME /nit/contrib/opportunity/db/
+CMD bin/opportunity_web 0.0.0.0:8080
var iface = "localhost:8080"
+if args.not_empty then
+ iface = args.first
+end
+
var vh = new VirtualHost(iface)
vh.routes.add new Route("/rest/", new OpportunityRESTAction)
vh.routes.add new Route("/static/", new FileServer("art"))
android/res/: art/icon.svg
../inkscape_tools/bin/svg_to_icons art/icon.svg --android --out android/res/
-
-.PHONY: pub
app_namespace "org.nitlanguage.tinks3d"
app_version(1, 0, git_revision)
- android_api_target 15
+ android_api_target 10
android_manifest """<uses-permission android:name="android.permission.INTERNET" />"""
end
import java
import app
+intrude import app::app_base # For test_bound_platform
import aware
+
+redef fun bound_platform do return "Android"
+
+redef fun test_bound_platform do end
# The running `App`
fun app: App do return once new App
+# Platform bound at compilation (by importation or -m)
+#
+# This value should not be used to decide the behavior of the software.
+# Class refinement provide a safer and a static solution to apply variations.
+# However, this value can be used in log files and communications with servers.
+fun bound_platform: String do return "none"
+
+# Test if the application was bound to a platform, if not crash
+private fun test_bound_platform
+do
+ print_error "Apps must be bound to a platform at compilation using `-m linux` or `-m android`"
+ exit 1
+end
+
+if "NIT_TESTING".environ == "true" then exit 0
+
+test_bound_platform
+
app.setup
app.run
redef var to_s = load is lazy
# Load this asset
- fun load: String is abstract
+ fun load: String do return ""
# Error on the last call to `load`, if any
var error: nullable Error = null
#
# assert 'A'.is_whitespace == false
# assert ','.is_whitespace == false
- # assert ' '.is_whitespace == true
+ # assert ' '.is_whitespace == true # space
+ # assert 'Â '.is_whitespace == true # non-breaking space
# assert '\t'.is_whitespace == true
fun is_whitespace: Bool
do
var i = code_point
- return i <= 0x20 or i == 0x7F
+ return i <= 0x20 or i == 0x7F or i == 0xA0
end
end
# Bottom right corner of the screen, at z = 0
fun bottom_right: Point3d[Float] do return new Point3d[Float](position.x + width, position.y - height, 0.0)
- # TODO cache the anchors and the matrix
+ # TODO cache the anchors
redef fun mvp_matrix
do
--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Cache the `Matrix` produced by `Camera::mvp_matrix`
+module cameras_cache
+
+import cameras
+
+redef class Camera
+ private var mvp_matrix_cache: nullable Matrix = null
+
+ private var position_cache = new Point3d[Float](0.0, 0.0, 0.0)
+
+ # Has `position` changed from `position_cache`? Update the cache at the same time
+ private fun check_position_changed: Bool
+ do
+ if position.x != position_cache.x or
+ position.y != position_cache.y or
+ position.z != position_cache.z then
+ position_cache.x = position.x
+ position_cache.y = position.y
+ position_cache.z = position.z
+ return true
+ end
+ return false
+ end
+end
+
+redef class EulerCamera
+ # The returned matrix must not be modified as it is cached.
+ redef fun mvp_matrix
+ do
+ var m = mvp_matrix_cache
+ if m == null or check_position_changed then
+ m = super
+ mvp_matrix_cache = m
+ end
+ return m
+ end
+
+ redef fun pitch=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun yaw=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun roll=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun field_of_view_y=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun near=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun far=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+end
+
+redef class UICamera
+ # The returned matrix must not be modified as it is cached.
+ redef fun mvp_matrix
+ do
+ var m = mvp_matrix_cache
+ if m == null or check_position_changed then
+ m = super
+ mvp_matrix_cache = m
+ end
+ return m
+ end
+
+ redef fun near=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun far=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun width=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+
+ redef fun height=(value)
+ do
+ super
+ mvp_matrix_cache = null
+ end
+end
--- /dev/null
+bin/template: $(shell nitls -M src/template.nit -m linux)
+ mkdir -p bin/
+ nitc src/template.nit -m linux -o $@
+
+android: bin/template.apk
+bin/template.apk: $(shell nitls -M src/template.nit -m android)
+ mkdir -p bin/
+ nitc src/template.nit -m android -o $@
+
+check:
+ nitunit .
+
+clean:
+ rm -rf bin/
[package]
-name=template_flat
+name=template
tags=game,example
maintainer=Alexis Laferrière <alexis.laf@xymus.net>
license=WTFPL
[upstream]
-browse=https://github.com/nitlang/nit/tree/master/lib/gamnit/examples/template_flat/
+browse=https://github.com/nitlang/nit/tree/master/lib/gamnit/examples/template/
git=https://github.com/nitlang/nit.git
-git.directory=lib/gamnit/examples/template_flat/
+git.directory=lib/gamnit/examples/template/
homepage=http://nitlanguage.org
issues=https://github.com/nitlang/nit/issues
# http://sam.zoy.org/projects/COPYING.WTFPL for more details.
# Template for a 2D gamnit game
-module template_flat is
- app_name "gamnit 2D Template"
- app_namespace "net.xymus.template_flat"
- app_version(1, 0, git_revision)
-
- android_api_target 15
+module template is
+ app_name "gamnit template"
+ app_namespace "org.gamnit.template"
+ app_version(0, 1, git_revision)
+ android_api_target 10
end
import gamnit::flat # For `Texture, Sprite`, etc.
+++ /dev/null
-all: bin/template_flat bin/template_flat.apk
-
-bin/template_flat: $(shell nitls -M src/template_flat.nit linux)
- nitc --debug src/template_flat.nit -m linux -o $@
-
-android: bin/template_flat.apk
-bin/template_flat.apk: $(shell nitls -M src/template_flat.nit android)
- nitc src/template_flat.nit -m android -o $@
# devices. It is used to position the sprites in `App::ui_sprites`.
#
# See the sample game at `contrib/asteronits/` and the basic project template
-# at `lib/gamnit/examples/template_flat/`.
+# at `lib/gamnit/examples/template/`.
module flat
import glesv2
intrude import geometry::points_and_lines # For _x, _y and _z
+intrude import matrix
import matrix::projection
import more_collections
import performance_analysis
import gamnit
-import gamnit::cameras
+import gamnit::cameras_cache
import gamnit::dynamic_resolution
import gamnit::limit_fps
import gamnit::camera_control
{
if(use_texture) {
gl_FragColor = v_color * texture2D(texture0, v_coord);
- if (gl_FragColor.a <= 0.1) discard;
+ if (gl_FragColor.a <= 0.01) discard;
} else {
gl_FragColor = v_color;
}
else
rot = new Matrix.rotation(sprite.rotation, 0.0, 0.0, 1.0)
end
- data.fill_from(rot.items, o+15)
+ data.fill_from_matrix(rot, o+15)
o += float_per_vertex
end
#
# array.add "E"
# assert array.to_s == "[A,B,c,D,E]"
-# assert array.capacity == 5
+# assert array.capacity == 6
# assert array.length == 5
#
# array.remove "A"
return ss.join
end
end
+
+redef class GLfloatArray
+ private fun fill_from_matrix(matrix: Matrix, dst_offset: nullable Int)
+ do
+ dst_offset = dst_offset or else 0
+ var mat_len = matrix.width*matrix.height
+ assert length >= mat_len + dst_offset
+ native_array.fill_from_matrix_native(matrix.items, dst_offset, mat_len)
+ end
+end
+
+redef class NativeGLfloatArray
+ private fun fill_from_matrix_native(matrix: matrix::NativeDoubleArray, dst_offset, len: Int) `{
+ int i;
+ for (i = 0; i < len; i ++)
+ self[i+dst_offset] = (GLfloat)matrix[i];
+ `}
+end
# right after this method returns. They should not be preserved.
fun accept_event(event: InputEvent): Bool do return false
end
-
-redef class Sys
- redef fun run
- do
- if "NIT_TESTING".environ == "true" then exit 0
- super
- end
-end
glBindTexture(gl_TEXTURE_2D, gl_texture)
var param = if pixelated then gl_NEAREST else gl_LINEAR
- glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, param)
glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, param)
end
# A negative value may display overlapped tiles.
var vspace: Numeric = 0.0 is writable
+ # Line spacing modifier for `pld` and `plu`
+ #
+ # This value acts as multiplier to `height + vspace`.
+ # Defaults to 0.4, so a `pld` moves chars down by about half a line.
+ var partial_line_mod: Numeric = 0.4 is writable
+
# The glyph/tile/texture associated to `char`
#
# Returns null if `char` is not in `chars`.
if text == null then return
# Build new sprites
- var dx = font.vspace.to_f/2.0
+ var dx = font.advance/2.0
var dy = font.hspace.to_f/2.0
for c in text do
if c == '\n' then
dy -= font.height.to_f + font.vspace.to_f
- dx = font.vspace.to_f/2.0
+ dx = font.advance/2.0
+ continue
+ else if c == pld then
+ dy -= (font.height.to_f + font.vspace.to_f) * font.partial_line_mod.to_f
+ continue
+ else if c == plu then
+ dy += (font.height.to_f + font.vspace.to_f) * font.partial_line_mod.to_f
continue
else if c.is_whitespace then
dx += font.advance
target_sprite_set.add_all sprites
end
end
+
+# Partial line forward (U+008B)
+fun pld: Char do return '\8b'
+
+# Partial line backward (U+008C)
+fun plu: Char do return '\8c'
module linux
import app
+intrude import app::app_base # For test_bound_platform
redef class App
# Path to the expected location of the asset folder of this program
return content
end
end
+
+redef fun bound_platform do return "GNU/Linux"
+
+redef fun test_bound_platform do end
var height: Int
# Items of this matrix, rows by rows
- var items: Array[Float] is lazy do
- return new Array[Float].filled_with(0.0, width*height)
- end
+ private var items = new NativeDoubleArray(width*height) is lazy
# Create a matrix from nested sequences
#
end
# Create a new clone of this matrix
- redef fun clone do return new Matrix.from_array(width, height, items.clone)
+ redef fun clone
+ do
+ var c = new Matrix(width, height)
+ for i in [0..width*height[ do c.items[i] = items[i]
+ return c
+ end
# Get the value at column `y` and row `x`
#
var out = new Matrix(other.width, self.height)
for j in self.height.times do
for i in other.width.times do
- var sum = items.first.zero
+ var sum = items[0].zero
for k in self.width.times do sum += self[j, k] * other[k, i]
out[j, i] = sum
end
redef fun to_s
do
- var lines = new Array[String]
- for y in height.times do
- lines.add items.subarray(y*width, width).join(" ")
+ var s = new FlatBuffer
+ for y in [0..height[ do
+ for x in [0..width[ do
+ s.append items[y*width+x].to_s
+ if x < width-1 then s.add ' '
+ end
+ if y < height-1 then s.add '\n'
end
- return lines.join("\n")
+ return s.to_s
end
- redef fun ==(other) do return other isa Matrix and other.items == self.items
- redef fun hash do return items.hash
+ redef fun ==(other) do return other isa Matrix and
+ width == other.width and height == other.height and
+ items.equal_items(items, width*height)
+
+ redef fun hash do return items.hash_items(width*height)
end
private class MatrixIndexIterator
redef fun to_s do return "({x},{y})"
end
+
+# Specialized native structure to store matrix items and avoid boxing cost
+private extern class NativeDoubleArray `{ double* `}
+
+ new(size: Int) do
+ var sizeof_double = 8
+ var buf = new CString(sizeof_double*size)
+ return new NativeDoubleArray.in_buffer(buf)
+ end
+
+ new in_buffer(buffer: CString) `{ return (double*)buffer; `}
+
+ fun [](i: Int): Float `{ return self[i]; `}
+
+ fun []=(i: Int, value: Float) `{ self[i] = value; `}
+
+ fun equal_items(other: NativeDoubleArray, len: Int): Bool `{
+ int i;
+ for (i = 0; i < len; i ++)
+ if (self[i] != other[i])
+ return 0;
+ return 1;
+ `}
+
+ fun hash_items(len: Int): Int `{
+ // Adapted from `SequenceRead::hash`
+ long r = 17+len;
+ int i;
+ for (i = 0; i < len; i ++)
+ r = r * 3 / 2 + (long)(i*1024.0);
+ return r;
+ `}
+end
### Route parameters
**Route parameters** are variable parts of a route path. They can be used to path
-arguments within the URI.\13
+arguments within the URI.
Parameters in a route are prefixed with a colon `:` like in `:userId`, `:year`.
The following example declares a handler `UserHome` that responds with the `user`
<context id="keywords" style-ref="keyword">
<keyword>do</keyword>
<keyword>end</keyword>
+ <keyword>catch</keyword>
<keyword>intrude</keyword>
<keyword>private</keyword>
<keyword>if</keyword>
Keywords={
{ Id=1,
- List={"abort", "abstract", "as", "assert", "break", "continue", "do", "else", "end", "enum", "extern", "for", "if", "import", "in", "interface", "intern", "intrude", "is", "isa", "isset", "new", "label", "loop", "private", "protected", "readable", "return", "super", "then", "while", "false", "null", "nullable", "redef", "self", "true", "and", "not", "or", "fun", "var", "type", "init", "class", "package", "module", "special", "universal", "writable"},
+ List={"abort", "abstract", "as", "assert", "break", "continue", "do", "else", "end", "catch", "enum", "extern", "for", "if", "import", "in", "interface", "intern", "intrude", "is", "isa", "isset", "new", "label", "loop", "private", "protected", "readable", "return", "super", "then", "while", "false", "null", "nullable", "redef", "self", "true", "and", "not", "or", "fun", "var", "type", "init", "class", "package", "module", "special", "universal", "writable"},
},
{ Id=2,
Regex=[[[A-Z][\/\w]+]],
--- /dev/null
+#!/bin/bash
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Check binary files that might be wrongly committed.
+#
+# Usage: checkbinaryfiles.sh from to
+
+from=${1:-origin/master}
+to=${2:-HEAD}
+
+err=0
+
+cd `git rev-parse --show-toplevel`
+
+err=0
+
+echo "checkbinaryfiles $from (`git rev-parse "$from"`) .. $to (`git rev-parse "$to"`)"
+git diff --name-only --diff-filter=d --no-renames $from..$to -z > checkbinaryfiles_files.out
+if test \! -s checkbinaryfiles_files.out; then
+ echo "No committed files"
+ exit 0
+fi
+# Identify binary files with the presence of a null byte or a control char (except \n \r \t)
+xargs -0 grep -Pal '[\x00-\x08\x0B-\x0C\x0E-\x1F]' < checkbinaryfiles_files.out > checkbinaryfiles_application.out 2> /dev/null
+if test -s checkbinaryfiles_application.out; then
+ echo "These files type need a manual check:"
+ echo ""
+ cat checkbinaryfiles_application.out
+ echo ""
+ echo "Please double check that they are not wrongly committed files or that unexpected strange control characters are not included in them."
+ exit 1
+else
+ echo "All committed files seem good"
+ exit 0
+fi
specialchar = '\\.'
end
-keyword = "abort|abstract|as|assert|break|continue|do|else|end|enum|extern|for|if|import|in|interface|intern|intrude|is|isa|isset|new|label|loop|private|protected|readable|return|super|then|while|false|null|nullable|redef|self|true|and|not|or|fun|var|type|init|class|package|module|special|universal|writable"
+keyword = "abort|abstract|as|assert|break|continue|do|else|end|catch|enum|extern|for|if|import|in|interface|intern|intrude|is|isa|isset|new|label|loop|private|protected|readable|return|super|then|while|false|null|nullable|redef|self|true|and|not|or|fun|var|type|init|class|package|module|special|universal|writable"
type = '[[:upper:]]([[:word:]]*)'
function Brush()
{
- var keywords = 'abort abstract and as assert break class continue do else end enum extern false for fun' +
+ var keywords = 'abort abstract and as assert break class continue do else end catch enum extern false for fun' +
'if import in init interface intrude is isa isset label loop module new null nullable not' +
'once or protected private redef return self super then type true universal var' +
'when while writable';
setlocal nocindent
setlocal autoindent
setlocal comments=:#
-setlocal indentkeys+==end,=else,=do,=var,0!,=then,=loop,=special,=class,=interface,=universal
+setlocal indentkeys+==end,=else,=catch,=do,=var,0!,=then,=loop,=special,=class,=interface,=universal
" Only define the function once.
if exists("*GetNITIndent")
endif
" Indent after
-let s:relative_indent = '\<\(do\|loop\|then\|else\|if\)\s*\(#\|$\)\|^\s*\(\<\(redef\|private\)\>\s*\)\?\(\<abstract\>\s*\)\?\<\(class\|interface\|universal\|special\)\>'
+let s:relative_indent = '\<\(do\|loop\|then\|else\|catch\|if\)\s*\(#\|$\)\|^\s*\(\<\(redef\|private\)\>\s*\)\?\(\<abstract\>\s*\)\?\<\(class\|interface\|universal\|special\)\>'
" Unindent on them
-let s:outdent = '^\s*\(else\|then\|end\)\>'
+let s:outdent = '^\s*\(catch\|else\|then\|end\)\>'
" At 0
let s:no_indent = '^\s*\(class\|import\|special\)\>'
" Fallback highlight keywords
syn match NITNull "\<\(null\)\>"
-syn match NITControl "\<\(init\|end\|not null\|not\|var\|do\|then\|else\|loop\|is\)\>"
+syn match NITControl "\<\(init\|end\|not null\|not\|var\|do\|then\|catch\|else\|loop\|is\)\>"
syn match NITKeyword "\<\(super\)\>"
" Unmatchning error
syn match Error "\<end\>"
# used by aborts, asserts, casts, etc.
fun add_abort(message: String)
do
+ add_raw_throw
+ self.add("PRINT_ERROR(\"Runtime error: %s\", \"{message.escape_to_c}\");")
+ add_raw_abort
+ end
+
+ # Generate a long jump if there is a catch block.
+ #
+ # This method should be called before the error messages and before a `add_raw_abort`.
+ fun add_raw_throw
+ do
self.add("if(catchStack.cursor >= 0)\{")
self.add("longjmp(catchStack.envs[catchStack.cursor], 1);")
self.add("\}")
- self.add("PRINT_ERROR(\"Runtime error: %s\", \"{message.escape_to_c}\");")
- add_raw_abort
end
+ # Generate abort without a message.
+ #
+ # Used when one need a more complex message.
+ # Do not forget to call `add_raw_abort` before the display of a custom user message.
fun add_raw_abort
do
- if self.current_node != null and self.current_node.location.file != null and
- self.current_node.location.file.mmodule != null then
+ var current_node = self.current_node
+ if current_node != null and current_node.location.file != null and
+ current_node.location.file.mmodule != null then
var f = "FILE_{self.current_node.location.file.mmodule.c_name}"
self.require_declaration(f)
self.add("PRINT_ERROR(\" (%s:%d)\\n\", {f}, {current_node.location.line_start});")
do
var res = self.type_test(value, mtype, tag)
self.add("if (unlikely(!{res})) \{")
+ self.add_raw_throw
var cn = self.class_name_string(value)
self.add("PRINT_ERROR(\"Runtime error: Cast failed. Expected `%s`, got `%s`\", \"{mtype.to_s.escape_to_c}\", {cn});")
self.add_raw_abort
var node = modelbuilder.mpropdef2node(self)
if is_abstract then
+ v.add_raw_throw
var cn = v.class_name_string(arguments.first)
v.current_node = node
v.add("PRINT_ERROR(\"Runtime error: Abstract method `%s` called on `%s`\", \"{mproperty.name.escape_to_c}\", {cn});")
end
# We have a problem
+ v.add_raw_throw
var cn = v.class_name_string(arguments.first)
v.add("PRINT_ERROR(\"Runtime error: uncompiled method `%s` called on `%s`. NOT YET IMPLEMENTED\", \"{mpropdef.mproperty.name.escape_to_c}\", {cn});")
v.add_raw_abort
# The version number is stored in a dedicated Nit module.
gen_version() {
- if grep "$*" version.nit >/dev/null 2>&1; then
- :
- else
- cat > version.nit<<END
+ if ! grep "$*" version.nit >/dev/null 2>&1; then
+ cat > version.nit <<END
# This file was generated by git-gen-version.sh
module version
fun nit_version: String do return "$*"
# The root of the HTML hierarchy
var html = new HTMLTag("span")
- # Is the HTML include a nested `<span class"{type_of_node}">` element for each `ANode` of the AST?
+ # Should the HTML include a nested `<span class"{type_of_node}">` element for each `ANode` of the AST?
+ #
# Used to have a really huge and verbose HTML (mainly for debug)
var with_ast = false is writable
#
# By default, `null` is returned.
# Clients are therefore encouraged to redefine the method in a subclass to control where entities should link to.
- fun hrefto(entitiy: MEntity): nullable String do return null
+ fun hrefto(entity: MEntity): nullable String do return null
init
do
if l.next_looses.not_empty then l = l.next_looses.last
end
+ var line = first_line
+ if line != null then
+ while f.location.line_start < line do
+ f = f.next_token
+ if f == null then return
+ end
+ end
+
+ line = last_line
+ if line != null then
+ while l.location.line_end > line do
+ l = l.prev_token
+ if l == null then return
+ end
+ end
+
if include_whole_lines then
f = f.first_real_token_in_line
l = l.last_real_token_in_line
end
# Add the token
- if c isa TEol then
+ if c isa TEol then
html.append "\n"
else
var tag = full_tag(c, hv)
c = n
end
- #assert stack.is_empty
- #assert stack2.is_empty
+ if not stack2.is_empty then html = stack2.first
end
# Return a default CSS content related to CSS classes used in the `html` tree.
end
# Append a new dropdown in the popuped content
- fun new_dropdown(title, text: String): HTMLTag
+ fun new_dropdown(title, text: String, text_is_html: nullable Bool): HTMLTag
do
content.add_raw_html """<div class="dropdown"> <a data-toggle="dropdown" href="#"><b>"""
content.append(title)
content.add_raw_html "</b> "
- content.append(text)
+ if text_is_html == true then
+ content.add_raw_html(text)
+ else content.append(text)
content.add_raw_html """<span class="caret"></span></a>"""
var res = content.open("ul").add_class("dropdown-menu").attr("role", "menu").attr("aria-labelledby", "dLabel")
content.add_raw_html "</div>"
var res = new HInfoBox(v, to_s)
res.href = v.hrefto(mproperty)
var p = mproperty
+ res.new_field("virtual type").add p.intro.linkto(v)
add_doc_to_infobox(res)
- if mdoc != null then mdoc.fill_infobox(res)
return res
end
redef fun linkto(v)
var modelbuilder: ModelBuilder
# The main module of the program (used to lookup method)
- var mainmodule: MModule
+ var mainmodule: MModule is writable
# The command line arguments of the interpreted program
# arguments.first is the program name
var escapemark: nullable EscapeMark = null
# The count of `catch` blocs that have been encountered and can catch an abort
- var catch_count = 0
+ var catch_count = 0 is writable
+
+ # The last error thrown on abort/runtime error where catch_count > 0
+ var last_error: nullable FatalError = null
# Is a return or a break or a continue executed?
# Use this function to know if you must skip the evaluation of statements
var error_instance = new MutableInstance(modelbuilder.model.null_type) is lazy
end
+# A runtime error
+class FatalError
+ # The error message
+ var message: String
+
+ # The problematic node, if any
+ var node: nullable ANode
+end
+
# An instance represents a value of the executed program.
abstract class Instance
# The dynamic type of the instance
# `v` is used to know if a colored message is displayed or not
fun fatal(v: NaiveInterpreter, message: String)
do
+ # Abort if there is a `catch` block
+ if v.catch_count > 0 then
+ v.last_error = new FatalError(message, self)
+ abort
+ end
+
if v.modelbuilder.toolcontext.opt_no_color.value == true then
sys.stderr.write("Runtime error: {message} ({location.file.filename}:{location.line_start})\n")
else
redef class AAbortExpr
redef fun stmt(v)
do
- # Abort as asked if there is no `catch` bloc
- if v.catch_count <= 0 then
- fatal(v, "Aborted")
- exit(1)
- else
- abort
- end
+ fatal(v, "Aborted")
+ exit(1)
end
end
# Injection of a new module without source.
# Used by the interpreter.
- fun load_rt_module(parent: nullable MModule, nmodule: AModule, mod_name: String): nullable AModule
+ fun load_rt_module(parent: nullable MModule, nmodule: AModule, mod_name: String): nullable MModule
do
# Create the module
imported_modules.add(parent)
mmodule.set_visibility_for(parent, intrude_visibility)
mmodule.set_imported_mmodules(imported_modules)
- else
- build_module_importation(nmodule)
end
+ build_module_importation(nmodule)
- return nmodule
+ return mmodule
end
# Visit the AST and create the `MModule` object
redef class MEntity
# The documentation associated to the entity
- var mdoc: nullable MDoc is writable
+ var mdoc: nullable MDoc = null is writable
# The documentation associated to the entity or their main nested entity.
#
# their introducing definition.
# * `MClassType`s fall back to their wrapped `MClass`.
# * `MVirtualType`s fall back to their wrapped `MProperty`.
+ # * `CallSite` fall back on the wrapped `MProperty`.
# * Other entities do not fall back.
#
# One may use `MDoc::original_mentity` to retrieve the original
# Entities outside these modules will not be linked.
var mmodules: Collection[MModule]
- redef fun hrefto(entitiy) do return entitiy.href(self)
+ redef fun hrefto(entity) do return entity.href(self)
end
redef class MEntity
class CallSite
super MEntity
- redef var location: Location
+ redef var location
# The static type of the receiver (possibly unresolved)
var recv: MType
fun dump_info(v: ASTDump): String do
return "{recv}.{mpropdef}{msignature}"
end
+
+ redef fun mdoc_or_fallback do return mproperty.intro.mdoc
end
redef class Variable
# The declared type of the variable
- var declared_type: nullable MType is writable
+ var declared_type: nullable MType = null is writable
# Was the variable type-adapted?
# This is used to speedup type retrieval while it remains `false`
# Global context for tools
class ToolContext
# Number of errors
- var error_count: Int = 0
+ var error_count: Int = 0 is writable
# Number of warnings
var warning_count: Int = 0
-PROGS=*.nit ../examples/*.nit ../examples/leapfrog/leapfrog.nit ../examples/shoot/shoot_logic.nit ../contrib/pep8analysis/src/pep8analysis ../contrib/nitiwiki/src/nitiwiki ../lib/*.nit ../src/nitdoc.nit ../src/test_parser.nit ../src/nit.nit ../src/nitmetrics.nit ../src/nitc.nit
-
all: niti nitcg nitcs
alot: niti nitcg nitcs nitcs-bm nitcs-phmod nitcs-phand nitce nitce-bm nitce-phmod nitce-phand icode
../contrib/friendz/src/solver_cmd.nit \
../contrib/neo_doxygen/src/tests/neo_doxygen_*.nit \
../contrib/pep8analysis/src/pep8analysis.nit \
+ ../contrib/nitin/nitin.nit \
../contrib/nitiwiki/src/nitiwiki.nit \
*.nit \
| grep -v ../lib/popcorn/examples/
nit_args8
nitvm_args1
nitvm_args3
+nitin
nitc_args1
nitc_args3
nitc_args5
--- /dev/null
+print 5+2
+
+for i in [0..5[ do
+print i
+end
+
+do
+var sum = 0
+for i in [0..50[ do
+sum += i
+end
+print sum
+end
+
+class A
+fun foo do
+print "hello"
+end
+end
+(new A).foo
+
+class
+end
+class A
+end
+redef class A
+redef fun foo do print "Bye"
+end
+(new A).foo
+
+foo
+fun foo do
+print "I'm sys"
+end
+foo
+
+redef class Sys
+var my_int: Int is writable
+end
+my_int = 5
+print my_int
+
+print([0..10[.to_a.to_json)
+import json
+print([0..10[.to_a.to_json)
+
+%$^&
+
+fun foo_abstract is abstract
+fun foo_intern is intern
+class B
+var a: B is noautoinit
+fun foo do print "B"
+end
+fun nil: nullable B do return null
+
+abort
+nil.foo
+foo_abstract
+assert false
+(new A).as(B).foo
+print((new B).a)
+foo_intern
+
+print "Finished"
-f base_simple3.nit
+base_simple3.nit
+-f --line-id-prefix XYZ --first-line 38 --last-line 46 base_simple3.nit
nit_args8
nitvm_args1
nitvm_args3
+nitin
nitc_args1
nitc_args3
nitc_args5
../lib/core/kernel.nit:517,1--599,3: Error: `kernel$Float` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
../lib/core/kernel.nit:601,1--705,3: Error: `kernel$Byte` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
../lib/core/kernel.nit:707,1--885,3: Error: `kernel$Int` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
-../lib/core/kernel.nit:887,1--1055,3: Error: `kernel$Char` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
-../lib/core/kernel.nit:1057,1--1074,3: Error: `kernel$Pointer` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
-../lib/core/kernel.nit:1076,1--1085,3: Error: `kernel$Task` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
+../lib/core/kernel.nit:887,1--1056,3: Error: `kernel$Char` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
+../lib/core/kernel.nit:1058,1--1075,3: Error: `kernel$Pointer` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
+../lib/core/kernel.nit:1077,1--1086,3: Error: `kernel$Task` does not specialize `module_0$Object`. Possible duplication of the root class `Object`?
--- /dev/null
+\e[0;33m1,7\e[0m: Redef Error: `A` is an imported class. Add the `redef` keyword to refine it.
+ class \e[1;31mA\e[0m
+ ^
+\e[0;33m1,1--3\e[0m: Error: method or variable `foo` unknown in `Sys`.
+ \e[1;31mfoo\e[0m
+ ^
+\e[0;33m1,20--26\e[0m: Error: method `to_json` does not exists in `Array[Int]`.
+ print([0..10[.to_a.\e[1;31mto_json\e[0m)
+ ^
+-->7
+-->-->......0
+1
+2
+3
+4
+-->-->..................1225
+-->-->............-->hello
+-->-->... \e[0;31mend\e[0m
+ ^: Syntax Error: unexpected keyword 'end'.
+-->...-->......-->Bye
+-->-->-->......-->I'm sys
+-->-->......-->-->5
+-->-->-->-->[0,1,2,3,4,5,6,7,8,9]
+-->--> \e[0;31m%\e[0m$^&
+ ^: Syntax Error: unexpected operator '%'.
+-->-->-->-->.........-->-->-->1,1--5: Runtime error: Aborted
+ \e[0;31mabort\e[0m
+ ^
+,---- Stack trace -- - - -
+| input-22$Sys$main (1,1--5)
+`------------------- - - -
+-->1,1--7: Runtime error: Receiver is null
+ \e[0;31mnil.foo\e[0m
+ ^
+,---- Stack trace -- - - -
+| input-23$Sys$main (1,1--7)
+`------------------- - - -
+-->1,1--28: Runtime error: Abstract method `foo_abstract` called on `Sys`
+ \e[0;31mfun foo_abstract is abstract\e[0m
+ ^
+,---- Stack trace -- - - -
+| input-18$Sys$foo_abstract (1,1--28)
+| input-24$Sys$main (1,1--12)
+`------------------- - - -
+-->1,1--12: Runtime error: Assert failed
+ \e[0;31massert false\e[0m
+ ^
+,---- Stack trace -- - - -
+| input-25$Sys$main (1,1--12)
+`------------------- - - -
+-->1,1--13: Runtime error: Cast failed. Expected `B`, got `A`
+ \e[0;31m(new A).as(B)\e[0m.foo
+ ^
+,---- Stack trace -- - - -
+| input-26$Sys$main (1,1--13)
+`------------------- - - -
+-->1,7--15: Runtime error: Uninitialized attribute _a
+ print(\e[0;31m(new B).a\e[0m)
+ ^
+,---- Stack trace -- - - -
+| input-27$Sys$main (1,7--15)
+`------------------- - - -
+-->1,1--24: Runtime error: NOT YET IMPLEMENTED intern input-19$Sys$foo_intern
+ \e[0;31mfun foo_intern is intern\e[0m
+ ^
+,---- Stack trace -- - - -
+| input-19$Sys$foo_intern (1,1--24)
+| input-28$Sys$main (1,1--10)
+`------------------- - - -
+-->-->Finished
+-->
\ No newline at end of file
--- /dev/null
+<html><head>
+ <meta charset="utf-8">
+ <title>file base_simple3.nit</title> <style type="text/css">
+ .nitcode a { color: inherit; cursor:pointer; }
+.nitcode .titled:hover { text-decoration: underline; } /* underline titles */
+.nitcode .popupable:hover { text-decoration: underline; cursor:help; } /* underline titles */
+.nitcode .foldable { display: block } /* for block productions*/
+.nitcode .line{ display: block } /* for lines */
+.nitcode .line:hover{ background-color: #FFFFE0; } /* current line */
+.nitcode :target { background-color: #FFF3C2 } /* target highlight*/
+/* lexical raw tokens. independent of usage or semantic: */
+.nitcode .nc_c { color: gray; font-style: italic; } /* comment */
+.nitcode .nc_d { color: #3D8127; font-style: italic; } /* documentation comments */
+.nitcode .nc_k { font-weight: bold; } /* keyword */
+.nitcode .nc_o {} /* operator */
+.nitcode .nc_i {} /* standard identifier */
+.nitcode .nc_t { color: #445588; font-weight: bold; } /* type/class identifier */
+.nitcode .nc_a { color: #445588; font-style: italic; } /* old style attribute identifier */
+.nitcode .nc_l { color: #009999; } /* char and number literal */
+.nitcode .nc_s { color: #8F1546; } /* string literal */
+/* syntactic token usage. added because of their position in the AST */
+.nitcode .nc_ast { color: blue; } /* assert label */
+.nitcode .nc_la { color: blue; } /* break/continue label */
+.nitcode .nc_m { color: #445588; } /* module name */
+/* syntactic groups */
+.nitcode .nc_def { font-weight: bold; color: blue; } /* name used in a definition */
+ .nitcode .nc_def.nc_a { color: blue; } /* name used in a attribute definition */
+ .nitcode .nc_def.nc_t { color: blue; } /* name used in a class or vt definition */
+.nitcode .nc_ss { color: #9E6BEB; } /* superstrings */
+.nitcode .nc_cdef {} /* A whole class definition */
+.nitcode .nc_pdef {} /* A whole property definition */
+/* semantic token usage */
+.nitcode .nc_v { font-style: italic; } /* local variable or parameter */
+.nitcode .nc_vt { font-style: italic; } /* virtual type or formal type */
+
+.nitcode .nc_error { border: 1px red solid;} /* not used */
+.popover { max-width: 800px !important; }
+
+ </style>
+ <link rel="stylesheet" href="http://netdna.bootstrapcdn.com/bootstrap/3.1.1/css/bootstrap.min.css">
+</head><body><pre class='nit_code'><span class="nitcode"><span class="line" id="L1"><span class="nc_c"># This file is part of NIT ( http://www.nitlanguage.org ).
+</span></span><span class="line" id="L2"><span class="nc_c">#
+</span></span><span class="line" id="L3"><span class="nc_c"># Copyright 2006-2008 Jean Privat <jean@pryen.org>
+</span></span><span class="line" id="L4"><span class="nc_c">#
+</span></span><span class="line" id="L5"><span class="nc_c"># Licensed under the Apache License, Version 2.0 (the "License");
+</span></span><span class="line" id="L6"><span class="nc_c"># you may not use this file except in compliance with the License.
+</span></span><span class="line" id="L7"><span class="nc_c"># You may obtain a copy of the License at
+</span></span><span class="line" id="L8"><span class="nc_c">#
+</span></span><span class="line" id="L9"><span class="nc_c"># http://www.apache.org/licenses/LICENSE-2.0
+</span></span><span class="line" id="L10"><span class="nc_c">#
+</span></span><span class="line" id="L11"><span class="nc_c"># Unless required by applicable law or agreed to in writing, software
+</span></span><span class="line" id="L12"><span class="nc_c"># distributed under the License is distributed on an "AS IS" BASIS,
+</span></span><span class="line" id="L13"><span class="nc_c"># WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+</span></span><span class="line" id="L14"><span class="nc_c"># See the License for the specific language governing permissions and
+</span></span><span class="line" id="L15"><span class="nc_c"># limitations under the License.
+</span></span><span class="line" id="L16">
+</span><span class="line" id="L17"><span class="nc_k">import</span> <span class="nc_k">end</span>
+</span><span class="line" id="L18">
+</span><span class="nc_cdef foldable" id="base_simple3$Object"><span class="line" id="L19"><span class="nc_k">interface</span> <span class="nc_t nc_def popupable" title="class Object" data-title="<a href="#base_simple3$Object">class Object</a>" data-content="<div><b>class</b> <span>Object</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> sub-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Bool">base_simple3$Bool</a></li><li><a href="#base_simple3$Int">base_simple3$Int</a></li><li><a href="#base_simple3$A">base_simple3$A</a></li><li><a href="#base_simple3$B">base_simple3$B</a></li><li><a href="#base_simple3$C">base_simple3$C</a></li><li><a href="#base_simple3$Sys">base_simple3$Sys</a></li></ul></div></div>" data-toggle="popover">Object</span>
+</span><span class="line" id="L20"><span class="nc_k">end</span>
+</span></span><span class="line" id="L21">
+</span><span class="nc_cdef foldable" id="base_simple3$Bool"><span class="line" id="L22"><span class="nc_k">enum</span> <span class="nc_t nc_def popupable" title="class Bool" data-title="<a href="#base_simple3$Bool">class Bool</a>" data-content="<div><b>class</b> <span>Bool</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">Bool</span>
+</span><span class="line" id="L23"><span class="nc_k">end</span>
+</span></span><span class="line" id="L24">
+</span><span class="nc_cdef foldable" id="base_simple3$Int"><span class="line" id="L25"><span class="nc_k">enum</span> <span class="nc_t nc_def popupable" title="class Int" data-title="<a href="#base_simple3$Int">class Int</a>" data-content="<div><b>class</b> <span>Int</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">Int</span>
+</span><span class="nc_pdef foldable" id="base_simple3$Int$output"><span class="line" id="L26"> <span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">base_simple3$Int$output</a>" data-content="<div><b>fun</b> <span>output<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">output</span></span> <span class="nc_k">is</span> <span class="nc_i">intern</span>
+</span></span><span class="line" id="L27"><span class="nc_k">end</span>
+</span></span><span class="line" id="L28">
+</span><span class="nc_cdef foldable" id="base_simple3$A"><span class="line" id="L29"><span class="nc_k">class</span> <span class="nc_t nc_def popupable" title="class A" data-title="<a href="#base_simple3$A">class A</a>" data-content="<div><b>class</b> <span>A</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">A</span>
+</span><span class="nc_pdef foldable" id="base_simple3$A$init"><span class="line" id="L30"> <span class="nc_k">init</span> <span class="nc_k">do</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">5</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$A$run"><span class="line" id="L31"> <span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$A$run" data-title="<a href="#base_simple3$A$run">base_simple3$A$run</a>" data-content="<div><b>fun</b> <span>run<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">run</span></span> <span class="nc_k">do</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">6</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="line" id="L32"><span class="nc_k">end</span>
+</span></span><span class="line" id="L33">
+</span><span class="nc_cdef foldable" id="base_simple3$B"><span class="line" id="L34"><span class="nc_k">class</span> <span class="nc_t nc_def popupable" title="class B" data-title="<a href="#base_simple3$B">class B</a>" data-content="<div><b>class</b> <span>B</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">B</span>
+</span><span class="nc_pdef foldable" id="base_simple3$B$_val"><a id="base_simple3$B$val"></a><a id="base_simple3$B$val="></a><span class="line" id="L35"> <span class="nc_k">var</span> <span class="nc_i nc_def popupable" title="base_simple3$B$val" data-title="<a href="#base_simple3$B$val">base_simple3$B$val</a>" data-content="<div><b>fun</b> <span>val<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$B$init"><span class="line" id="L36"> <span class="nc_k popupable" style="border-bottom: solid 2px red" title="Messages" data-content="<div><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>1 message(s)</b> <span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li>Warning: init with signature in base_simple3$B</li></ul></div></div>" data-toggle="popover">init</span><span>(</span><span class="nc_i nc_v popupable" title="v: Int" data-content="<div><b>local var</b> <span>v:<a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">v</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span><span>)</span>
+</span><span class="line" id="L37"> <span class="nc_k">do</span>
+</span><span class="line" id="L38"> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">7</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span><span class="line" id="L39"> <span class="nc_k popupable" title="B" data-content="<div><b>class</b> <span><a href="#base_simple3$B">base_simple3$B</a></span><br/></div>" data-toggle="popover">self</span><span class="popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">val</span> <span class="popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">=</span> <span class="nc_i nc_v popupable" title="v: Int" data-content="<div><b>local var</b> <span>v:<a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">v</span>
+</span><span class="line" id="L40"> <span class="nc_k">end</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$B$run"><span class="line" id="L41"> <span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$B$run" data-title="<a href="#base_simple3$B$run">base_simple3$B$run</a>" data-content="<div><b>fun</b> <span>run<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">run</span></span> <span class="nc_k">do</span> <span class="nc_i popupable" title="call base_simple3$B$val" data-title="<a href="#base_simple3$B$val">call base_simple3$B$val</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val">base_simple3$B$val</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="line" id="L42"><span class="nc_k">end</span>
+</span></span><span class="line" id="L43">
+</span><span class="nc_cdef foldable" id="base_simple3$C"><span class="line" id="L44"><span class="nc_k">class</span> <span class="nc_t nc_def popupable" title="class C" data-title="<a href="#base_simple3$C">class C</a>" data-content="<div><b>class</b> <span>C</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">C</span>
+</span><span class="nc_pdef foldable" id="base_simple3$C$_val1"><a id="base_simple3$C$val1"></a><a id="base_simple3$C$val1="></a><span class="line" id="L45"> <span class="nc_k">var</span> <span class="nc_i nc_def popupable" title="base_simple3$C$val1" data-title="<a href="#base_simple3$C$val1">base_simple3$C$val1</a>" data-content="<div><b>fun</b> <span>val1<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val1</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$C$_val2"><a id="base_simple3$C$val2"></a><a id="base_simple3$C$val2="></a><span class="line" id="L46"> <span class="nc_k">var</span> <span class="nc_i nc_def popupable" title="base_simple3$C$val2" data-title="<a href="#base_simple3$C$val2">base_simple3$C$val2</a>" data-content="<div><b>fun</b> <span>val2<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val2</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span> <span>=</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">10</span>
+</span></span><span class="line" id="L47"><span class="nc_k">end</span>
+</span></span><span class="line" id="L48">
+</span><span class="nc_pdef foldable" id="base_simple3$Sys$foo"><span class="line" id="L49"><span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$Sys$foo" data-title="<a href="#base_simple3$Sys$foo">base_simple3$Sys$foo</a>" data-content="<div><b>fun</b> <span>foo<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">foo</span></span> <span class="nc_k">do</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">2</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$Sys$bar"><span class="line" id="L50"><span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$Sys$bar" data-title="<a href="#base_simple3$Sys$bar">base_simple3$Sys$bar</a>" data-content="<div><b>fun</b> <span>bar<span>(i: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover"><span class="nc_i">bar</span></span><span>(</span><span class="nc_i nc_v popupable" title="i: Int" data-content="<div><b>local var</b> <span>i:<a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">i</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span><span>)</span> <span class="nc_k">do</span> <span class="nc_i nc_v popupable" title="i: Int" data-content="<div><b>local var</b> <span>i:<a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">i</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$Sys$baz"><span class="line" id="L51"><span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$Sys$baz" data-title="<a href="#base_simple3$Sys$baz">base_simple3$Sys$baz</a>" data-content="<div><b>fun</b> <span>baz<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover"><span class="nc_i">baz</span></span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span> <span class="nc_k">do</span> <span class="nc_k">return</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">4</span>
+</span></span><span class="line" id="L52">
+</span><span class="nc_pdef foldable" id="base_simple3$Sys$main"><span class="line" id="L53"><span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">1</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span><span class="line" id="L54"><span class="nc_i popupable" title="call base_simple3$Sys$foo" data-title="<a href="#base_simple3$Sys$foo">call base_simple3$Sys$foo</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Sys$foo">base_simple3$Sys$foo</a><span></span></span><br/></div>" data-toggle="popover">foo</span>
+</span><span class="line" id="L55"><span class="nc_i popupable" title="call base_simple3$Sys$bar" data-title="<a href="#base_simple3$Sys$bar">call base_simple3$Sys$bar</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Sys$bar">base_simple3$Sys$bar</a><span>(i: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">bar</span><span>(</span><span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">3</span><span>)</span>
+</span><span class="line" id="L56"><span class="nc_i popupable" title="call base_simple3$Sys$baz" data-title="<a href="#base_simple3$Sys$baz">call base_simple3$Sys$baz</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Sys$baz">base_simple3$Sys$baz</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">baz</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span><span class="line" id="L57">
+</span><span class="line" id="L58"><span class="nc_k">var</span> <span class="nc_i nc_v popupable" title="a: A" data-content="<div><b>local var</b> <span>a:<a href="#base_simple3$A">base_simple3$A</a></span><br/></div>" data-toggle="popover">a</span> <span>=</span> <span class="nc_k popupable" title="call base_simple3$A$init" data-title="<a href="#base_simple3$A$init">call base_simple3$A$init</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$A$init">base_simple3$A$init</a><span></span></span><br/><b>intro</b> <span><a href="#base_simple3$Object$init">in base_simple3$Object</a></span><br/></div>" data-toggle="popover">new</span> <span class="nc_t popupable" title="A" data-content="<div><b>class</b> <span><a href="#base_simple3$A">base_simple3$A</a></span><br/></div>" data-toggle="popover">A</span>
+</span><span class="line" id="L59"><span class="nc_i nc_v popupable" title="a: A" data-content="<div><b>local var</b> <span>a:<a href="#base_simple3$A">base_simple3$A</a></span><br/></div>" data-toggle="popover">a</span><span class="popupable" title="call base_simple3$A$run" data-title="<a href="#base_simple3$A$run">call base_simple3$A$run</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$A$run">base_simple3$A$run</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$A$run" data-title="<a href="#base_simple3$A$run">call base_simple3$A$run</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$A$run">base_simple3$A$run</a><span></span></span><br/></div>" data-toggle="popover">run</span>
+</span><span class="line" id="L60">
+</span><span class="line" id="L61"><span class="nc_k">var</span> <span class="nc_i nc_v popupable" title="b: B" data-content="<div><b>local var</b> <span>b:<a href="#base_simple3$B">base_simple3$B</a></span><br/></div>" data-toggle="popover">b</span> <span>=</span> <span class="nc_k popupable" title="call base_simple3$B$init" data-title="<a href="#base_simple3$B$init">call base_simple3$B$init</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$init">base_simple3$B$init</a><span>(v: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">new</span> <span class="nc_t popupable" title="B" data-content="<div><b>class</b> <span><a href="#base_simple3$B">base_simple3$B</a></span><br/></div>" data-toggle="popover">B</span><span>(</span><span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">8</span><span>)</span>
+</span><span class="line" id="L62"><span class="nc_i nc_v popupable" title="b: B" data-content="<div><b>local var</b> <span>b:<a href="#base_simple3$B">base_simple3$B</a></span><br/></div>" data-toggle="popover">b</span><span class="popupable" title="call base_simple3$B$run" data-title="<a href="#base_simple3$B$run">call base_simple3$B$run</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$run">base_simple3$B$run</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$B$run" data-title="<a href="#base_simple3$B$run">call base_simple3$B$run</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$run">base_simple3$B$run</a><span></span></span><br/></div>" data-toggle="popover">run</span>
+</span><span class="line" id="L63">
+</span><span class="line" id="L64"><span class="nc_k">var</span> <span class="nc_i nc_v popupable" title="c: C" data-content="<div><b>local var</b> <span>c:<a href="#base_simple3$C">base_simple3$C</a></span><br/></div>" data-toggle="popover">c</span> <span>=</span> <span class="nc_k popupable" title="call base_simple3$C$init" data-title="<a href="#base_simple3$C$init">call base_simple3$C$init</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$C$init">base_simple3$C$init</a><span>(val1: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/><b>intro</b> <span><a href="#base_simple3$Object$init">in base_simple3$Object</a></span><br/></div>" data-toggle="popover">new</span> <span class="nc_t popupable" title="C" data-content="<div><b>class</b> <span><a href="#base_simple3$C">base_simple3$C</a></span><br/></div>" data-toggle="popover">C</span><span>(</span><span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">9</span><span>)</span>
+</span><span class="line" id="L65"><span class="nc_i nc_v popupable" title="c: C" data-content="<div><b>local var</b> <span>c:<a href="#base_simple3$C">base_simple3$C</a></span><br/></div>" data-toggle="popover">c</span><span class="popupable" title="call base_simple3$C$val1" data-title="<a href="#base_simple3$C$val1">call base_simple3$C$val1</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$C$val1">base_simple3$C$val1</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$C$val1" data-title="<a href="#base_simple3$C$val1">call base_simple3$C$val1</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$C$val1">base_simple3$C$val1</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val1</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span><span class="line" id="L66"><span class="nc_i nc_v popupable" title="c: C" data-content="<div><b>local var</b> <span>c:<a href="#base_simple3$C">base_simple3$C</a></span><br/></div>" data-toggle="popover">c</span><span class="popupable" title="call base_simple3$C$val2" data-title="<a href="#base_simple3$C$val2">call base_simple3$C$val2</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$C$val2">base_simple3$C$val2</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$C$val2" data-title="<a href="#base_simple3$C$val2">call base_simple3$C$val2</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$C$val2">base_simple3$C$val2</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val2</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span></span></pre><script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
+<script src="http://netdna.bootstrapcdn.com/bootstrap/3.1.1/js/bootstrap.min.js"></script>
+<script>$(".popupable").popover({html:true, placement:'top'})/*initialize bootstrap popover*/</script></body></html>
\ No newline at end of file
--- /dev/null
+<span class="nitcode"><span class="line" id="XYZ38"> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">7</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span><span class="line" id="XYZ39"> <span class="nc_k popupable" title="B" data-content="<div><b>class</b> <span><a href="#base_simple3$B">base_simple3$B</a></span><br/></div>" data-toggle="popover">self</span><span class="popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">val</span> <span class="popupable" title="call base_simple3$B$val=" data-title="<a href="#base_simple3$B$val=">call base_simple3$B$val=</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val=">base_simple3$B$val=</a><span>(val: <a href="#base_simple3$Int">base_simple3$Int</a>)</span></span><br/></div>" data-toggle="popover">=</span> <span class="nc_i nc_v popupable" title="v: Int" data-content="<div><b>local var</b> <span>v:<a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">v</span>
+</span><span class="line" id="XYZ40"> <span class="nc_k">end</span>
+</span><span class="nc_pdef foldable" id="base_simple3$B$run"><span class="line" id="XYZ41"> <span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$B$run" data-title="<a href="#base_simple3$B$run">base_simple3$B$run</a>" data-content="<div><b>fun</b> <span>run<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">run</span></span> <span class="nc_k">do</span> <span class="nc_i popupable" title="call base_simple3$B$val" data-title="<a href="#base_simple3$B$val">call base_simple3$B$val</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$B$val">base_simple3$B$val</a><span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val</span><span class="popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">.</span><span class="nc_i popupable" title="call base_simple3$Int$output" data-title="<a href="#base_simple3$Int$output">call base_simple3$Int$output</a>" data-content="<div><b>call</b> <span><a href="#base_simple3$Int$output">base_simple3$Int$output</a><span></span></span><br/></div>" data-toggle="popover">output</span>
+</span></span><span class="line" id="XYZ42"><span class="nc_k">end</span>
+</span><span class="line" id="XYZ43">
+</span><span class="nc_cdef foldable" id="base_simple3$C"><span class="line" id="XYZ44"><span class="nc_k">class</span> <span class="nc_t nc_def popupable" title="class C" data-title="<a href="#base_simple3$C">class C</a>" data-content="<div><b>class</b> <span>C</span><br/><div class="dropdown"> <a data-toggle="dropdown" href="#"><b>hier</b> super-classes<span class="caret"></span></a><ul class="dropdown-menu" role="menu" aria-labelledby="dLabel"><li><a href="#base_simple3$Object">base_simple3$Object</a></li></ul></div></div>" data-toggle="popover">C</span>
+</span><span class="nc_pdef foldable" id="base_simple3$C$_val1"><a id="base_simple3$C$val1"></a><a id="base_simple3$C$val1="></a><span class="line" id="XYZ45"> <span class="nc_k">var</span> <span class="nc_i nc_def popupable" title="base_simple3$C$val1" data-title="<a href="#base_simple3$C$val1">base_simple3$C$val1</a>" data-content="<div><b>fun</b> <span>val1<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val1</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span>
+</span></span><span class="nc_pdef foldable" id="base_simple3$C$_val2"><a id="base_simple3$C$val2"></a><a id="base_simple3$C$val2="></a><span class="line" id="XYZ46"> <span class="nc_k">var</span> <span class="nc_i nc_def popupable" title="base_simple3$C$val2" data-title="<a href="#base_simple3$C$val2">base_simple3$C$val2</a>" data-content="<div><b>fun</b> <span>val2<span>: <a href="#base_simple3$Int">base_simple3$Int</a></span></span><br/></div>" data-toggle="popover">val2</span><span>:</span> <span class="nc_t popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">Int</span> <span>=</span> <span class="nc_l popupable" title="Int" data-content="<div><b>class</b> <span><a href="#base_simple3$Int">base_simple3$Int</a></span><br/></div>" data-toggle="popover">10</span>
+</span></span></span></span>
\ No newline at end of file
--- /dev/null
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
<h2>AST node: AMethPropdef at base_simple3.nit:26,2--21</h2>
<pre><code><span class="nitcode"><span class="nc_pdef foldable" id="base_simple3$Int$output"><span class="line" id="L26"> <span class="nc_k">fun</span> <span class="nc_def popupable" title="base_simple3$Int$output" data-title="<a href="#base_simple3___base_simple3__Int___output">base_simple3$Int$output</a>" data-content="<div><b>fun</b> <span>output<span></span></span><br/></div>" data-toggle="popover"><span class="nc_i">output</span></span> <span class="nc_k">is</span> <span class="nc_i">intern</span></span></span></span></code></pre>
<h2>AST node: TKwmeth at base_simple3.nit:26,2--4</h2>
-<pre><code><span class="nc_pdef foldable" id="base_simple3$Int$output"><span class="line" id="L26"> <span class="nc_k">fun</span></span></span></code></pre>
+<pre><code><span class="nitcode"><span class="nc_pdef foldable" id="base_simple3$Int$output"><span class="line" id="L26"> <span class="nc_k">fun</span></span></span></span></code></pre>
<h2>AST node: AIdMethid at base_simple3.nit:26,6--11</h2>
<pre><code><span class="nitcode"><span class="nc_def popupable foldable" title="base_simple3$Int$output" data-title="<a href="#base_simple3___base_simple3__Int___output">base_simple3$Int$output</a>" data-content="<div><b>fun</b> <span>output<span></span></span><br/></div>" data-toggle="popover"><span class="line" id="L26"> <span class="nc_i">output</span></span></span></span></code></pre>
<h2>AST node: TId at base_simple3.nit:26,6--11</h2>
<h2>AST node: TKwclass at base_simple3.nit:29,1--5</h2>
<pre><code><span class="nitcode"><span class="line" id="L29"><span class="nc_k">class</span></span></span></code></pre>
<h2>AST node: TKwinit at base_simple3.nit:30,2--5</h2>
-<pre><code><span class="nc_pdef foldable" id="base_simple3$A$init"><span class="line" id="L30"> <span class="nc_k">init</span></span></span></code></pre>
-<h2>AST node: TKwdo at base***TRUNCATED***
+<pre><code><span class="nitcode"><span class="nc_pdef foldable" id="base_simple3$A$init"><span class="line" id="L30"> <span class="nc_k">init</span></sp***TRUNCATED***
--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import core::kernel
+
+fun foo is abstract
+fun bar is intern
+
+class A
+ var a: A is noautoinit
+ fun foo do 0.output
+end
+
+var a = new A
+var n: nullable A = null
+var o: Object = 1
+
+do
+ 1.output
+ if true then abort
+ 666.output
+catch
+ 1.output
+end
+
+do
+ 2.output
+ n.foo
+ 666.output
+catch
+ 2.output
+end
+
+do
+ 3.output
+ foo
+ 666.output
+catch
+ 3.output
+end
+
+do
+ 4.output
+ assert false
+ 666.output
+catch
+ 4.output
+end
+
+do
+ 5.output
+ o.as(A).foo
+ 666.output
+catch
+ 5.output
+end
+
+do
+ 6.output
+ a.a.foo
+ 666.output
+catch
+ 6.output
+end
+
+do
+ 7.output
+ bar
+ 666.output
+catch
+ 7.output
+end
find_nitc()
{
local name="$enginebinname"
- local recent=`ls -t ../src/$name ../src/$name_[0-9] ../bin/$name ../c_src/$name 2>/dev/null | head -1`
+ local recent=`ls -t ../src/$name ../src/$name_[0-9] ../bin/$name ../contrib/nitin/bin/$name ../c_src/$name 2>/dev/null | head -1`
if [[ "x$recent" == "x" ]]; then
echo "Could not find binary for engine $engine, aborting"
exit 1
done
enginebinname=$engine
isinterpret=
+isinteractive=
case $engine in
nitc|nitg)
engine=nitcs;
OPT="--vm $OPT"
savdirs="sav/niti/"
;;
+ nitin)
+ enginebinname=nitin
+ isinteractive=true
+ ;;
nitj)
engine=nitj;
OPT="--compile-dir $compdir --ant"
> "$ff.compile.log"
ERR=0
echo 0.0 > "$ff.time.out"
+ elif [ -n "$isinteractive" ]; then
+ cat > "$ff.bin" <<END
+exec $NITC --no-color --no-prompt $OPT $includes < $(printf '%q' "$i") "\$@"
+END
+ chmod +x "$ff.bin"
+ > "$ff.cmp.err"
+ > "$ff.compile.log"
+ ERR=0
+ echo 0.0 > "$ff.time.out"
else
if skip_cc "$bf"; then
nocc="--no-cc"