--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Copyright 2015 Budi Kurniawan <budi2020@gmail.com>
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# The Bitmap class represents a 24-bit bitmap image. An instance can be constructed
+# by calling load or with_size:
+#
+# new Bitmap.load(path_to_a_bmp_file)
+# new Bitmap.with_size(400, 300)
+#
+# The width and height attributes contain the image's width and height,
+# respectively.
+#
+# Individual pixels can be manipulated by calling the set_pixel function:
+#
+# set_pixel(x, y, color)
+#
+# The no-argument grayscale function converts the bitmap to grayscale and is an
+# implementation of this Rossetacode task:
+# http://rosettacode.org/wiki/Grayscale_image
+#
+# Finally, the bitmap can be saved to a file by calling save:
+#
+# save(path_to_a_file)
+#
+# For information on the bitmap format, see
+# http://en.wikipedia.org/wiki/BMP_file_format
+#
+# A module containing classes for manipulating bitmap images
+module bitmap
+#
+# A class that represents a Bitmap image
+class Bitmap
+ # The file path if this Bitmap is created by loading a bitmap file
+ var file_path: String is noinit
+
+ # The file extension if this Bitmap is created by loading a bitmap file
+ var file_extension: String is noinit
+
+ # The file size if this Bitmap is created by loading a bitmap file
+ var file_size: Int is noinit
+
+ # The image width in pixels
+ var width: Int is noinit
+
+ # The image height in pixels
+ var height: Int is noinit
+
+ # The offset of image data. Typically, 54
+ private var data_offset: Int is noinit
+
+ # The number of bits representing a pixel. Currently only 24-bit bitmaps are supported
+ private var bits_per_pixel: Int is noinit
+
+ # The size of images. For a 24-bit bitmap, this is equal to (3*width*height)
+ private var image_size: Int is noinit
+
+ # 14-byte bitmap header
+ private var bitmap_header: Array[Int] = [66, 77, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0]
+
+ # 40-byte dib header
+ private var dib_header: Array[Int] = [40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 24, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+
+ # The image data, each cell contains a pixel.
+ # The first 8 least-significant bits represent the red component,
+ # the next 8 least-significant bits represent the green component,
+ # and the next 8 bit represent the blue component.
+ # The last 8 most-significant bits are not used
+ private var data = new Array[Array[Int]]
+
+ # Constructs a Bitmap object by passing the image's width and height (in pixels)
+ init with_size(width: Int, height: Int)
+ do
+ self.width = width
+ self.height = height
+ self.bits_per_pixel = 24
+ self.data_offset = 54
+ #set width and height
+
+ self.set_value(dib_header, 4, width)
+ self.set_value(dib_header, 8, height)
+ #set file size
+ var file_size = 3 * width * height + 54
+ self.set_value(bitmap_header, 2, file_size)
+
+ #init pixel data
+ self.data = new Array[Array[Int]].with_capacity(height)
+ for x in [0..height[ do
+ var row = new Array[Int].with_capacity(width)
+ for y in [0..width[ do
+ row.add(0x00FFFFFF)
+ end
+ self.data[x] = row
+ end
+ end
+
+ # Creates an instance of Bitmap by loading an existing image file
+ init load(path: String)
+ do
+ self.file_path = path
+ var temp = path.file_extension
+ if temp != null then
+ self.file_extension = temp
+ else
+ self.file_extension = ""
+ end
+ var fileReader = new FileReader.open(path)
+
+ # =============== Bitmap header ================
+ for x in [0..13] do
+ bitmap_header[x] = fileReader.read(1)[0].ascii
+ end
+ self.file_size = get_value(bitmap_header.subarray(2, 4))
+ self.data_offset = get_value(bitmap_header.subarray(10, 4))
+
+ # =============== DIB header ================
+ for x in [0..39] do
+ dib_header[x] = fileReader.read(1)[0].ascii
+ end
+ var dib_size = get_value(dib_header.subarray(0, 4))
+ # only support BITMAPINFOHEADER
+ if dib_size != 40 then
+ print "This type of bitmap is not supported"
+ fileReader.close
+ return
+ end
+
+ self.width = get_value(dib_header.subarray(4, 4))
+ self.height = get_value(dib_header.subarray(8, 4))
+ self.bits_per_pixel = get_value(dib_header.subarray(14, 2))
+ self.image_size = get_value(dib_header.subarray(20, 4))
+
+ if self.bits_per_pixel != 24 then
+ print "Only full color bitmaps are supported"
+ fileReader.close
+ return
+ end
+
+ if self.bits_per_pixel == 24 then
+ # assert self.image_size + 54 <= self.file_size
+ # start loading image data, for now assume no padding
+ for x in [0..self.height[
+ do
+ var row = new Array[Int].with_capacity(self.width)
+ for y in [0..self.width[
+ do
+ var red = fileReader.read(1)[0].ascii * 256 * 256
+ var green = fileReader.read(1)[0].ascii * 256
+ var blue = fileReader.read(1)[0].ascii
+ row.add(red + green + blue)
+ end
+ self.data.add(row)
+ end
+ end
+ fileReader.close
+ end #end of load_from_file method
+
+ # Reads in a series of bytes from the FileReader when loading a Bitmap from a file
+ # FileReader.read(1) is used due to https://github.com/privat/nit/issues/1264
+ private fun read_chars(fr: FileReader, howMany: Int): String
+ do
+ var s = ""
+ for x in [1..howMany]
+ do
+ s += fr.read(1)
+ end
+ return s
+ end
+
+ # Converts the value contained in two or four bytes into an Int. Since Nit
+ # does not have a byte type, Int is used
+ private fun get_value(array: Array[Int]): Int
+ do
+ var value = 0
+ for x in [0..array.length[ do
+ value += array[x] * 256.to_f.pow(x.to_f).to_i
+ end
+ return value
+ end
+
+ # Converts the value in an Int to four bytes. Since Nit does not have a byte
+ # type, Int is used.
+ private fun set_value(array: Array[Int], start_index: Int, value: Int)
+ do
+ array[start_index] = value.bin_and(0x000000FF)
+ array[start_index + 1] = value.rshift(8).bin_and(0x000000FF)
+ array[start_index + 2] = value.rshift(16).bin_and(0x000000FF)
+ array[start_index + 3] = value.rshift(24).bin_and(0x000000FF)
+ end
+
+ # Saves the bitmap into a file
+ fun save(path: String)
+ do
+ var fw = new FileWriter.open(path)
+ # Write bitmap header
+ for x in [0..self.bitmap_header.length[ do
+ fw.write(self.bitmap_header[x].ascii.to_s)
+ end
+ # Write dib header
+ for x in [0..self.dib_header.length[ do
+ fw.write(self.dib_header[x].ascii.to_s)
+ end
+ # Write color table (if any)
+ # Write data (no padding for now)
+ for x in [0..self.height[ do
+ var row = self.data[x]
+ for y in [0..self.width[ do
+ var pixel = row[y]
+ var red = pixel.rshift(16)
+ var green = pixel.bin_and(0x00FF00).rshift(8)
+ var blue = pixel.bin_and(0x000000FF)
+ fw.write(red.ascii.to_s)
+ fw.write(green.ascii.to_s)
+ fw.write(blue.ascii.to_s)
+ end
+ end
+ fw.close
+ end #end of save
+
+ # Converts the bitmap to grayscale by manipulating each individual pixel
+ fun grayscale
+ do
+ for x in [0..self.height[ do
+ var row = self.data[x]
+ for y in [0..self.width[ do
+ var pixel = row[y]
+ var red = pixel.rshift(16)
+ var green = pixel.bin_and(0x00FF00).rshift(8)
+ var blue = pixel.bin_and(0x000000FF)
+ var lum = (0.2126 * red.to_f + 0.7152 * green.to_f + 0.0722 * blue.to_f).to_i
+ pixel = lum * 256 * 256 + lum * 256 + lum
+ self.data[x][y] = pixel
+ end
+ end
+ end
+
+ # Sets an individual pixel, where position (0, 0) represents the top-left pixel.
+ fun set_pixel(x: Int, y: Int, color: Int)
+ do
+ if x >= 0 and y >= 0 and x < self.width and y < self.height then
+ # Since a bitmap stores its rows of pixels upside-down, y is mapped to
+ # height - 1 - y to make (0, 0) the top-left pixel
+ self.data[self.height - 1 - y][x] = color
+ end
+ end
+end #end of class Bitmap