shoot: move only on pressed, not depressed
authorJean Privat <jean@pryen.org>
Fri, 13 Jun 2014 20:01:37 +0000 (16:01 -0400)
committerJean Privat <jean@pryen.org>
Mon, 16 Jun 2014 15:48:43 +0000 (11:48 -0400)
Signed-off-by: Jean Privat <jean@pryen.org>

examples/shoot/src/shoot.nit

index 48cadaa..f897ae0 100644 (file)
@@ -222,7 +222,7 @@ redef class PlayScene
                                end
                        end
                        return true
-               else if input_event isa PointerEvent then
+               else if input_event isa PointerEvent and input_event.pressed then
                        var x = (input_event.x * app.scale).to_i
                        var y = (input_event.y * app.scale).to_i
                        player.goes_to(x, y, speed)