private var type_ids: Map[MType, Int]
private var type_colors: Map[MType, Int]
- private var resolution_layout: nullable Layout[MType]
+ private var opentype_colors: Map[MType, Int]
protected var method_layout: nullable Layout[PropertyLayoutElement]
protected var attr_layout: nullable Layout[MAttribute]
# Compute the table layout with the prefered method
var colorer = new BucketsColorer[MType, MType]
- resolution_layout = new Layout[MType]
- resolution_layout.pos = colorer.colorize(mtype2unresolved)
- self.resolution_tables = self.build_resolution_tables(mtype2unresolved)
+ opentype_colors = colorer.colorize(mtype2unresolved)
+ resolution_tables = self.build_resolution_tables(mtype2unresolved)
# Compile a C constant for each collected unresolved type.
# Either to a color, or to -1 if the unresolved type is dead (no live receiver can require it)
end
var all_unresolved_types_colors = new HashMap[MType, Int]
for t in all_unresolved do
- if self.resolution_layout.pos.has_key(t) then
- all_unresolved_types_colors[t] = self.resolution_layout.pos[t]
+ if opentype_colors.has_key(t) then
+ all_unresolved_types_colors[t] = opentype_colors[t]
else
all_unresolved_types_colors[t] = -1
end
fun build_resolution_tables(elements: Map[MClassType, Set[MType]]): Map[MClassType, Array[nullable MType]] do
var tables = new HashMap[MClassType, Array[nullable MType]]
- var layout = self.resolution_layout
for mclasstype, mtypes in elements do
var table = new Array[nullable MType]
for mtype in mtypes do
- var color: Int
- if layout isa PHLayout[MClassType, MType] then
- color = layout.hashes[mclasstype][mtype]
- else
- color = layout.pos[mtype]
- end
+ var color = opentype_colors[mtype]
if table.length <= color then
for i in [table.length .. color[ do
table[i] = null
mclass_type = mtype.as(MClassType)
end
- var layout = self.resolution_layout
-
# extern const struct resolution_table_X resolution_table_X
self.provide_declaration("resolution_table_{mtype.c_name}", "extern const struct types resolution_table_{mtype.c_name};")
# const struct fts_table_X fts_table_X
var v = new_visitor
v.add_decl("const struct types resolution_table_{mtype.c_name} = \{")
- if layout isa PHLayout[MClassType, MType] then
- v.add_decl("{layout.masks[mclass_type]},")
- else
- v.add_decl("0, /* dummy */")
- end
+ v.add_decl("0, /* dummy */")
v.add_decl("\{")
for t in self.resolution_tables[mclass_type] do
if t == null then