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parallelization_phase: use `ANode::validate` after AST shenanigans.
[nit.git]
/
examples
/
shoot
/
src
/
shoot_logic.nit
2014-11-17
Jean Privat
shoot: headless run forces a `srand_from(0)`
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2014-09-05
Jean Privat
src: transform all old writable in annotations
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2014-09-02
Alexis Laferrière
examples/shoot: use new images
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2014-05-13
Jean Privat
rest-of-code: prepare for new init
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2014-04-15
Jean Privat
shoot: add scene to sprites and use it to gather global...
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2014-04-15
Jean Privat
shoot: specialize scene to add witdth and height
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2014-04-14
Jean Privat
shoot: add Player::going_target
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2013-08-26
Jean Privat
shoot: move game to a src sub-directory
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