Immutable relative anchors for reference points on camera

Introduced properties

private var _camera: UICamera

gamnit :: CameraAnchor :: _camera

Reference camera
private var _ref: Point3d[Float]

gamnit :: CameraAnchor :: _ref

Reference position, the top left of the screen
private var _relative_x: Float

gamnit :: CameraAnchor :: _relative_x

X position as proportion of the screen width
private var _relative_y: Float

gamnit :: CameraAnchor :: _relative_y

Y position as proportion of the screen height
private fun camera: UICamera

gamnit :: CameraAnchor :: camera

Reference camera
private fun camera=(camera: UICamera)

gamnit :: CameraAnchor :: camera=

Reference camera
init defaultinit(camera: UICamera, relative_x: Float, relative_y: Float)

gamnit :: CameraAnchor :: defaultinit

private fun ref: Point3d[Float]

gamnit :: CameraAnchor :: ref

Reference position, the top left of the screen
private fun ref=(ref: Point3d[Float])

gamnit :: CameraAnchor :: ref=

Reference position, the top left of the screen
private fun relative_x: Float

gamnit :: CameraAnchor :: relative_x

X position as proportion of the screen width
private fun relative_x=(relative_x: Float)

gamnit :: CameraAnchor :: relative_x=

X position as proportion of the screen width
private fun relative_y: Float

gamnit :: CameraAnchor :: relative_y

Y position as proportion of the screen height
private fun relative_y=(relative_y: Float)

gamnit :: CameraAnchor :: relative_y=

Y position as proportion of the screen height

Redefined properties

redef type SELF: CameraAnchor

gamnit $ CameraAnchor :: SELF

Type of this instance, automatically specialized in every class
redef fun offset(x: Numeric, y: Numeric, z: Numeric): Point3d[Float]

gamnit $ CameraAnchor :: offset

Get a new Point3d[Float] at an offset of x, y, z from self
redef fun x: Float

gamnit $ CameraAnchor :: x

Horizontal coordinate
redef fun y: Float

gamnit $ CameraAnchor :: y

Vertical coordinate
redef fun z: Float

gamnit $ CameraAnchor :: z

Depth coordinate

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
private var _camera: UICamera

gamnit :: CameraAnchor :: _camera

Reference camera
private var _ref: Point3d[Float]

gamnit :: CameraAnchor :: _ref

Reference position, the top left of the screen
private var _relative_x: Float

gamnit :: CameraAnchor :: _relative_x

X position as proportion of the screen width
private var _relative_y: Float

gamnit :: CameraAnchor :: _relative_y

Y position as proportion of the screen height
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
abstract fun back: N

geometry :: Boxed3d :: back

Back bound
abstract fun bottom: N

geometry :: Boxed :: bottom

Bottom bound
private fun camera: UICamera

gamnit :: CameraAnchor :: camera

Reference camera
private fun camera=(camera: UICamera)

gamnit :: CameraAnchor :: camera=

Reference camera
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun contains(other: Boxed[N]): Bool

geometry :: Boxed :: contains

Is other contained within self?
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
init defaultinit(camera: UICamera, relative_x: Float, relative_y: Float)

gamnit :: CameraAnchor :: defaultinit

fun dist(other: Point[Numeric]): N

geometry :: IPoint :: dist

Distance with other
fun dist2(other: Point[Numeric]): N

geometry :: IPoint :: dist2

Square of the distance with other
private fun dist2_xy(other: IPoint[N]): N

geometry :: IPoint :: dist2_xy

Square of the distance with other on the X and Y axes
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
abstract fun front: N

geometry :: Boxed3d :: front

Front bound
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun intersects(other: Boxed[N]): Bool

geometry :: Boxed :: intersects

Does self intersect with other?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun left: N

geometry :: Boxed :: left

Left bound
fun lerp(other: Point[Numeric], p: Float): Point[N]

geometry :: IPoint :: lerp

Linear interpolation between self and other at p out of 1.0
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun offset(x: Numeric, y: Numeric, z: Numeric): Point3d[Float]

geometry :: IPoint3d :: offset

Get a new Point3d[Float] at an offset of x, y, z from self
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun padded(dist: N): Box[N]

geometry :: Boxed :: padded

Create a bounding box that encloses the actual bounding box.
private fun ref: Point3d[Float]

gamnit :: CameraAnchor :: ref

Reference position, the top left of the screen
private fun ref=(ref: Point3d[Float])

gamnit :: CameraAnchor :: ref=

Reference position, the top left of the screen
private fun relative_x: Float

gamnit :: CameraAnchor :: relative_x

X position as proportion of the screen width
private fun relative_x=(relative_x: Float)

gamnit :: CameraAnchor :: relative_x=

X position as proportion of the screen width
private fun relative_y: Float

gamnit :: CameraAnchor :: relative_y

Y position as proportion of the screen height
private fun relative_y=(relative_y: Float)

gamnit :: CameraAnchor :: relative_y=

Y position as proportion of the screen height
abstract fun right: N

geometry :: Boxed :: right

Right bound
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
private fun serialize_to_or_delay(v: Serializer)

serialization :: Serializable :: serialize_to_or_delay

Accept references or force direct serialization (using serialize_to)
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_mesh: Cuboid

geometry :: Boxed3d :: to_mesh

Create a Cuboid mesh with the dimension of self
fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
abstract fun top: N

geometry :: Boxed :: top

Top bound
abstract fun x: N

geometry :: IPoint :: x

Horizontal coordinate
abstract fun y: N

geometry :: IPoint :: y

Vertical coordinate
abstract fun z: N

geometry :: IPoint3d :: z

Depth coordinate
package_diagram gamnit::cameras::CameraAnchor CameraAnchor geometry::IPoint3d IPoint3d gamnit::cameras::CameraAnchor->geometry::IPoint3d geometry::IPoint IPoint geometry::IPoint3d->geometry::IPoint geometry::Boxed3d Boxed3d geometry::IPoint3d->geometry::Boxed3d ...geometry::IPoint ... ...geometry::IPoint->geometry::IPoint ...geometry::Boxed3d ... ...geometry::Boxed3d->geometry::Boxed3d

Ancestors

interface Boxed[N: Numeric]

geometry :: Boxed

An 2d abstract bounded object
interface Boxed3d[N: Numeric]

geometry :: Boxed3d

An 3d abstract bounded object
interface IPoint[N: Numeric]

geometry :: IPoint

Abstract 2d point, strongly linked to its implementation Point
interface Object

core :: Object

The root of the class hierarchy.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize

Parents

interface IPoint3d[N: Numeric]

geometry :: IPoint3d

Abstract 3d point, strongly linked to its implementation Point3d

Class definitions

gamnit $ CameraAnchor
# Immutable relative anchors for reference points on `camera`
private class CameraAnchor
	super IPoint3d[Float]

	# Reference camera
	var camera: UICamera

	# Reference position, the top left of the screen
	var ref: Point3d[Float] = camera.position is lazy

	# X position as proportion of the screen width
	var relative_x: Float

	# Y position as proportion of the screen height
	var relative_y: Float

	redef fun x do return ref.x + relative_x*camera.width
	redef fun y do return ref.y + relative_y*camera.height
	redef fun z do return ref.z

	redef fun offset(x, y, z) do return new OffsetPoint3d(self, x.to_f, y.to_f, z.to_f)
end
lib/gamnit/cameras.nit:279,1--300,3