FIXME pass a Float, not a string
# Generate a float value
#
# FIXME pass a Float, not a string
fun float_instance(value: Float): RuntimeVariable
do
var t = mmodule.float_type
var res = new RuntimeVariable("{value.to_hexa_exponential_notation}", t, t)
return res
end
src/compiler/abstract_compiler.nit:1774,2--1782,4