Assets manager using a NativeAssetManager to manage android assets

Introduced properties

fun close

android :: AssetManager :: close

Close this asset manager
fun destroy

android :: AssetManager :: destroy

Deallocate the global reference allocated by AssetManager
fun list(path: String): Array[String]

android :: AssetManager :: list

Return a string array of all the assets at the given path
fun locales: Array[String]

android :: AssetManager :: locales

Get the locales that this assets manager contains data for

Redefined properties

redef type SELF: AssetManager

android $ AssetManager :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun close

android :: AssetManager :: close

Close this asset manager
fun destroy

android :: AssetManager :: destroy

Deallocate the global reference allocated by AssetManager
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun list(path: String): Array[String]

android :: AssetManager :: list

Return a string array of all the assets at the given path
fun locales: Array[String]

android :: AssetManager :: locales

Get the locales that this assets manager contains data for
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram android::AssetManager AssetManager core::Object Object android::AssetManager->core::Object

Parents

interface Object

core :: Object

The root of the class hierarchy.

Class definitions

android $ AssetManager
# Assets manager using a `NativeAssetManager` to manage android assets
class AssetManager

	# Native asset manager
	private var native_assets_manager: NativeAssetManager = app.native_context.assets.new_global_ref is lazy

	# Close this asset manager
	fun close do native_assets_manager.close

	# Get the locales that this assets manager contains data for
	fun locales: Array[String] do
		var java_array = native_assets_manager.get_locales
		var nit_array = new Array[String]
		for s in java_array do
			nit_array.add(s.to_s)
		end
		return nit_array
	end

	# Return a string array of all the assets at the given path
	fun list(path: String): Array[String] do
		sys.jni_env.push_local_frame(8)
		var java_array = native_assets_manager.list(path.to_java_string)
		var nit_array = new Array[String]
		for s in java_array do
			nit_array.add(s.to_s)
		end
		sys.jni_env.pop_local_frame
		return nit_array
	end

	# Open an asset using ACCESS_STREAMING mode, returning a NativeInputStream
	private fun open(file_name: String): NativeInputStream do
		sys.jni_env.push_local_frame(2)
		var return_value =  native_assets_manager.open(file_name.to_java_string)
		return return_value.pop_from_local_frame
	end

	# Open an asset using it's name and returning a NativeAssetFileDescriptor
	# `file_name` is
	private fun open_fd(file_name: String): NativeAssetFileDescriptor do
		sys.jni_env.push_local_frame(2)
		var return_value = native_assets_manager.open_fd(file_name.to_java_string).new_global_ref
		sys.jni_env.pop_local_frame
		return return_value
	end

	# Open a file that is not an asset returning a NativeAssetFileDescriptor
	private fun open_non_asset_fd(file_name: String): NativeAssetFileDescriptor do
		var return_value =  native_assets_manager.open_non_asset_fd(file_name.to_java_string)
		return return_value
	end

	# Return a bitmap from the assets
	private fun bitmap(name: String): NativeBitmap do
		sys.jni_env.push_local_frame 2
		var return_value = new NativeBitmap.from_stream(native_assets_manager.open(name.to_java_string))
		return return_value.pop_from_local_frame
	end

	# Deallocate the global reference allocated by AssetManager
	fun destroy do self.native_assets_manager.delete_global_ref
end
lib/android/assets_and_resources.nit:120,1--182,3