Full game logic

Introduced properties

type G: Game

bucketed_game :: Game :: G

Game type used in this implementation.
fun buckets: Buckets[G]

bucketed_game :: Game :: buckets

Bucket list in this game.
protected fun buckets=(buckets: Buckets[G])

bucketed_game :: Game :: buckets=

Bucket list in this game.
fun do_post_turn(turn: GameTurn[G])

bucketed_game :: Game :: do_post_turn

Execute something after executing the current GameTurn.
fun do_pre_turn(turn: GameTurn[G])

bucketed_game :: Game :: do_pre_turn

Execute something before executing the current GameTurn.
fun do_turn: GameTurn[G]

bucketed_game :: Game :: do_turn

Execute and return a new GameTurn.
fun last_turn: nullable ThinGameTurn[G]

bucketed_game :: Game :: last_turn

Last turn executed in this game
protected fun last_turn=(last_turn: nullable ThinGameTurn[G])

bucketed_game :: Game :: last_turn=

Last turn executed in this game

Redefined properties

redef type SELF: Game

bucketed_game $ Game :: SELF

Type of this instance, automatically specialized in every class
redef fun core_serialize_to(v: Serializer)

bucketed_game $ Game :: core_serialize_to

Actual serialization of self to serializer
redef init from_deserializer(v: Deserializer)

bucketed_game $ Game :: from_deserializer

Create an instance of this class from the deserializer

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type G: Game

bucketed_game :: Game :: G

Game type used in this implementation.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
fun buckets: Buckets[G]

bucketed_game :: Game :: buckets

Bucket list in this game.
protected fun buckets=(buckets: Buckets[G])

bucketed_game :: Game :: buckets=

Bucket list in this game.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
fun do_post_turn(turn: GameTurn[G])

bucketed_game :: Game :: do_post_turn

Execute something after executing the current GameTurn.
fun do_pre_turn(turn: GameTurn[G])

bucketed_game :: Game :: do_pre_turn

Execute something before executing the current GameTurn.
fun do_turn: GameTurn[G]

bucketed_game :: Game :: do_turn

Execute and return a new GameTurn.
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun last_turn: nullable ThinGameTurn[G]

bucketed_game :: Game :: last_turn

Last turn executed in this game
protected fun last_turn=(last_turn: nullable ThinGameTurn[G])

bucketed_game :: Game :: last_turn=

Last turn executed in this game
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun tick: Int

bucketed_game :: ThinGame :: tick

Current game tick
fun tick=(tick: Int)

bucketed_game :: ThinGame :: tick=

Current game tick
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram bucketed_game::Game Game bucketed_game::ThinGame ThinGame bucketed_game::Game->bucketed_game::ThinGame serialization::Serializable Serializable bucketed_game::ThinGame->serialization::Serializable ...serialization::Serializable ... ...serialization::Serializable->serialization::Serializable

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize

Parents

class ThinGame

bucketed_game :: ThinGame

Game logic on the client

Class definitions

bucketed_game $ Game
# Full game logic
class Game
	super ThinGame

	# Game type used in this implementation.
	type G: Game

	# Bucket list in this game.
	var buckets: Buckets[G] = new Buckets[G]

	# Last turn executed in this game
	# Can be used to consult the latest events (by the display for example),
	# but cannot be used to add new Events.
	var last_turn: nullable ThinGameTurn[G] = null

	# Execute and return a new GameTurn.
	#
	# This method calls `do_pre_turn` before executing the GameTurn
	# and `do_post_turn` after.
	fun do_turn: GameTurn[G]
	do
		var turn = new GameTurn[G](self)

		do_pre_turn(turn)
		buckets.do_turn(turn)
		do_post_turn(turn)

		last_turn = turn

		tick += 1

		return turn
	end

	# Execute something before executing the current GameTurn.
	#
	# Should be redefined by clients to add a pre-turn behavior.
	# See `Game::do_turn`.
	fun do_pre_turn(turn: GameTurn[G]) do end

	# Execute something after executing the current GameTurn.
	#
	# Should be redefined by clients to add a post-turn behavior.
	# See `Game::do_turn`.
	fun do_post_turn(turn: GameTurn[G]) do end
end
lib/bucketed_game/bucketed_game.nit:204,1--249,3