gamnit :: VirtualGamepadSpritesheet :: a
gamnit :: VirtualGamepadSpritesheet :: b
gamnit :: VirtualGamepadSpritesheet :: x
gamnit :: VirtualGamepadSpritesheet :: y
gamnit $ VirtualGamepadSpritesheet :: SELF
Type of this instance, automatically specialized in every classgamnit :: VirtualGamepadSpritesheet :: a
gamnit :: VirtualGamepadSpritesheet :: b
core :: Object :: class_factory
Implementation used byget_class
to create the specific class.
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: VirtualGamepadSpritesheet :: x
gamnit :: VirtualGamepadSpritesheet :: y
class VirtualGamepadSpritesheet
private var root_texture = new Texture("images/virtual_gamepad.png")
var a: Texture = root_texture.subtexture(856, 816, 162, 162)
var b: Texture = root_texture.subtexture(1036, 816, 162, 162)
var cancel: Texture = root_texture.subtexture(1036, 996, 162, 162)
var down: Texture = root_texture.subtexture(1216, 636, 162, 162)
var dpad_down: Texture = root_texture.subtexture(1136, 446, 124, 152)
var dpad_left: Texture = root_texture.subtexture(1036, 296, 154, 124)
var dpad_right: Texture = root_texture.subtexture(1206, 296, 152, 124)
var dpad_up: Texture = root_texture.subtexture(1136, 116, 124, 154)
var fire: Texture = root_texture.subtexture(1396, 996, 162, 162)
var fist: Texture = root_texture.subtexture(1216, 996, 162, 162)
var flag: Texture = root_texture.subtexture(1576, 816, 162, 162)
var joystick_back: Texture = root_texture.subtexture(0, 0, 194, 194)
var joystick_down: Texture = root_texture.subtexture(784, 30, 124, 152)
var key: Texture = root_texture.subtexture(1576, 636, 162, 162)
var left: Texture = root_texture.subtexture(676, 636, 162, 162)
var ok: Texture = root_texture.subtexture(856, 996, 162, 162)
var pedal: Texture = root_texture.subtexture(1576, 996, 162, 162)
var right: Texture = root_texture.subtexture(856, 636, 162, 162)
var star: Texture = root_texture.subtexture(1396, 636, 162, 162)
var turn_left: Texture = root_texture.subtexture(676, 816, 162, 162)
var turn_right: Texture = root_texture.subtexture(676, 996, 162, 162)
var up: Texture = root_texture.subtexture(1036, 636, 162, 162)
var x: Texture = root_texture.subtexture(1216, 816, 162, 162)
var y: Texture = root_texture.subtexture(1396, 816, 162, 162)
end
lib/gamnit/virtual_gamepad/virtual_gamepad_spritesheet.nit:6,1--33,3