Property definitions

egl $ EGLConformant :: to_a
	fun to_a: Array[String]
	do
		var features = new Array[String]
		if opengl then features.add("OpenGL")
		if opengl_es then features.add("OpenGL ES")
		if opengl_es2 then features.add("OpenGL ES2")
		if openvg then features.add("OpenVG")
		return features
	end
lib/egl/egl.nit:278,2--286,4