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  • shadow
  • ShadowDepthProgram
  • fragment_shader_source=

protected fun fragment_shader_source=(fragment_shader_source: Text)

gamnit :: ShadowDepthProgram :: fragment_shader_source=

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  • gamnit$ShadowDepthProgram$fragment_shader_source=

Property definitions

gamnit $ ShadowDepthProgram :: fragment_shader_source=
	redef var fragment_shader_source = """
		precision mediump float;

		// Diffuse map
		uniform bool use_map_diffuse;
		uniform sampler2D map_diffuse;

		varying vec2 v_tex_coord;

		void main()
		{
			if (use_map_diffuse && texture2D(map_diffuse, v_tex_coord).a <= 0.01) {
				discard;
			}
		}
		""" @ glsl_fragment_shader
lib/gamnit/depth/shadow.nit:383,2--398,28
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