# The glyph/tile/texture associated to `char`
	#
	# Returns null if `char` is not in `chars`.
	fun char(char: Char): nullable Texture
	do
		var i = chars_cleaned.index_of(char)
		if i == -1 then return null
		return subtextures[i]
	end
					lib/gamnit/tileset.nit:89,2--97,4