core :: Sys :: glDeleteFramebuffers
# Delete named framebuffer objects
fun glDeleteFramebuffers(framebuffers: SequenceRead[Int])
do
var n = framebuffers.length
var array = new CIntArray.from(framebuffers)
native_glDeleteFramebuffers(n, array.native_array)
array.destroy
end
lib/glesv2/glesv2.nit:1073,1--1080,3