Establish data storage, format and dimensions of the target renderbuffer object's image

Property definitions

glesv2 :: glesv2 $ Sys :: glRenderbufferStorage
# Establish data storage, `format` and dimensions of the `target` renderbuffer object's image
fun glRenderbufferStorage(target: GLRenderbufferTarget, format: GLRenderbufferFormat, width, height: Int) `{
	glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
`}
lib/glesv2/glesv2.nit:759,1--762,2