app :: App :: native_input_motion
private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
lib/android/input_events.nit:273,2--83
redef fun native_input_motion(event)
do
if not scene_created then return false
var ie = new AndroidMotionEvent(event)
var handled = accept_event(ie)
if not handled then accept_event ie.acting_pointer
return handled
end
lib/gamnit/gamnit_android.nit:43,2--53,4