app :: PlayableAudio :: load
# Load this playable audio
fun load do end
lib/app/audio.nit:43,2--44,16
redef fun load do
if is_loaded then return
# Try resources (res)
var rid = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, path.strip_extension)
if rid > 0 then
self.soundpool_id = rid
self.soundpool = app.default_soundpool
self.error = null
self.soundpool.error = null
else
# Try assets
var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
self.error = new Error("Failed to get file descriptor for " + path)
else
var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
nam.close
if retval_assets == -1 then
self.error = new Error("Failed to load " + path)
else
self.soundpool_id = retval_assets
self.soundpool = app.default_soundpool
self.error = null
self.soundpool.error = null
end
end
end
is_loaded = true
var error = error
if error != null then print_error error
end
lib/android/audio.nit:543,2--575,4
redef fun load do
if is_loaded then return
# Try resources (res)
var rid = app.resource_manager.raw_id(path.strip_extension)
if rid > 0 then
var mp_sound_resources = app.default_mediaplayer.load_sound(rid, app.native_activity)
if mp_sound_resources.error != null then
self.media_player = app.default_mediaplayer
self.error = null
self.media_player.error = null
end
self.error = mp_sound_resources.error
else
# Try assets
var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
self.error = new Error("Failed to get file descriptor for " + path)
else
var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
nam.close
if mp_sound_assets.error != null then
self.error = mp_sound_assets.error
else
self.media_player = app.default_mediaplayer
self.error = null
self.media_player.error = null
end
end
end
is_loaded = true
var error = error
if error != null then print_error error
end
lib/android/audio.nit:615,2--649,4