Property definitions

gamnit :: flat_core $ Point3d :: sprites_add
	private fun sprites_add(sprite: Sprite)
	do
		var sprites = sprites
		if sprites == null then
			sprites = new Array[Sprite]
			self.sprites = sprites
		end
		sprites.add sprite
	end
lib/gamnit/flat/flat_core.nit:826,2--834,4