gamnit :: LightPointOfViewProgram :: _fragment_shader_source
redef var fragment_shader_source = """
precision mediump float;
// Virtual screen texture / color attachment
uniform sampler2D texture0;
// Input from the vertex shader
varying vec2 v_coord;
void main()
{
gl_FragColor = texture2D(texture0, v_coord);
}
""" @ glsl_fragment_shader
lib/gamnit/depth/shadow.nit:449,2--462,28