Draw the camera point of view on screen

Introduced properties

private var _coord: AttributeVec3

gamnit :: LightPointOfViewProgram :: _coord

Vertices coordinates
private var _tex_coord: AttributeVec2

gamnit :: LightPointOfViewProgram :: _tex_coord

Coordinates on the textures, per vertex
private var _texture: UniformSampler2D

gamnit :: LightPointOfViewProgram :: _texture

Visible texture
private fun coord: AttributeVec3

gamnit :: LightPointOfViewProgram :: coord

Vertices coordinates
private fun coord=(coord: AttributeVec3)

gamnit :: LightPointOfViewProgram :: coord=

Vertices coordinates
protected fun fragment_shader_source=(fragment_shader_source: Text)

gamnit :: LightPointOfViewProgram :: fragment_shader_source=

private fun tex_coord: AttributeVec2

gamnit :: LightPointOfViewProgram :: tex_coord

Coordinates on the textures, per vertex
private fun tex_coord=(tex_coord: AttributeVec2)

gamnit :: LightPointOfViewProgram :: tex_coord=

Coordinates on the textures, per vertex
private fun texture: UniformSampler2D

gamnit :: LightPointOfViewProgram :: texture

Visible texture
private fun texture=(texture: UniformSampler2D)

gamnit :: LightPointOfViewProgram :: texture=

Visible texture
protected fun vertex_shader_source=(vertex_shader_source: Text)

gamnit :: LightPointOfViewProgram :: vertex_shader_source=

Redefined properties

redef type SELF: LightPointOfViewProgram

gamnit $ LightPointOfViewProgram :: SELF

Type of this instance, automatically specialized in every class
redef fun fragment_shader_source: Text

gamnit $ LightPointOfViewProgram :: fragment_shader_source

Source code of the fragment shader
redef fun vertex_shader_source: Text

gamnit $ LightPointOfViewProgram :: vertex_shader_source

Source code of the vertex shader

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
private var _attributes: AttributeMap

gamnit :: GamnitProgram :: _attributes

Attributes of this program organized by name
private var _coord: AttributeVec3

gamnit :: LightPointOfViewProgram :: _coord

Vertices coordinates
private var _deleted: Bool

gamnit :: GamnitProgram :: _deleted

Has this program been deleted?
private var _error: nullable Error

gamnit :: GamnitProgram :: _error

Last error raised by compile_and_link
private var _gl_program: nullable GLProgram

gamnit :: GamnitProgram :: _gl_program

Index to the OpenGL ES program, set by compile_and_link
private var _tex_coord: AttributeVec2

gamnit :: LightPointOfViewProgram :: _tex_coord

Coordinates on the textures, per vertex
private var _texture: UniformSampler2D

gamnit :: LightPointOfViewProgram :: _texture

Visible texture
private var _uniforms: UniformMap

gamnit :: GamnitProgram :: _uniforms

Uniforms of this program organized by name
fun attributes: AttributeMap

gamnit :: GamnitProgram :: attributes

Attributes of this program organized by name
protected fun attributes=(attributes: AttributeMap)

gamnit :: GamnitProgram :: attributes=

Attributes of this program organized by name
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
private fun coord: AttributeVec3

gamnit :: LightPointOfViewProgram :: coord

Vertices coordinates
private fun coord=(coord: AttributeVec3)

gamnit :: LightPointOfViewProgram :: coord=

Vertices coordinates
fun delete

gamnit :: GamnitProgram :: delete

Delete this program if it has not already been deleted
fun deleted: Bool

gamnit :: GamnitProgram :: deleted

Has this program been deleted?
protected fun deleted=(deleted: Bool)

gamnit :: GamnitProgram :: deleted=

Has this program been deleted?
fun diagnose

gamnit :: GamnitProgram :: diagnose

Diagnose possible problems with the shaders of the program
fun error: nullable Error

gamnit :: GamnitProgram :: error

Last error raised by compile_and_link
protected fun error=(error: nullable Error)

gamnit :: GamnitProgram :: error=

Last error raised by compile_and_link
abstract fun fragment_shader: FragmentShader

gamnit :: GamnitProgram :: fragment_shader

Fragment shader to attach to this program
abstract fun fragment_shader_source: Text

gamnit :: GamnitProgramFromSource :: fragment_shader_source

Source code of the fragment shader
protected fun fragment_shader_source=(fragment_shader_source: Text)

gamnit :: LightPointOfViewProgram :: fragment_shader_source=

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
private fun gl_program: nullable GLProgram

gamnit :: GamnitProgram :: gl_program

Index to the OpenGL ES program, set by compile_and_link
private fun gl_program=(gl_program: nullable GLProgram)

gamnit :: GamnitProgram :: gl_program=

Index to the OpenGL ES program, set by compile_and_link
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
private fun tex_coord: AttributeVec2

gamnit :: LightPointOfViewProgram :: tex_coord

Coordinates on the textures, per vertex
private fun tex_coord=(tex_coord: AttributeVec2)

gamnit :: LightPointOfViewProgram :: tex_coord=

Coordinates on the textures, per vertex
private fun texture: UniformSampler2D

gamnit :: LightPointOfViewProgram :: texture

Visible texture
private fun texture=(texture: UniformSampler2D)

gamnit :: LightPointOfViewProgram :: texture=

Visible texture
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun uniforms: UniformMap

gamnit :: GamnitProgram :: uniforms

Uniforms of this program organized by name
protected fun uniforms=(uniforms: UniformMap)

gamnit :: GamnitProgram :: uniforms=

Uniforms of this program organized by name
fun use

gamnit :: GamnitProgram :: use

Notify the GPU to use this program
abstract fun vertex_shader: VertexShader

gamnit :: GamnitProgram :: vertex_shader

Vertex shader to attach to this program
abstract fun vertex_shader_source: Text

gamnit :: GamnitProgramFromSource :: vertex_shader_source

Source code of the vertex shader
protected fun vertex_shader_source=(vertex_shader_source: Text)

gamnit :: LightPointOfViewProgram :: vertex_shader_source=

package_diagram gamnit::shadow::LightPointOfViewProgram LightPointOfViewProgram gamnit::GamnitProgramFromSource GamnitProgramFromSource gamnit::shadow::LightPointOfViewProgram->gamnit::GamnitProgramFromSource gamnit::GamnitProgram GamnitProgram gamnit::GamnitProgramFromSource->gamnit::GamnitProgram ...gamnit::GamnitProgram ... ...gamnit::GamnitProgram->gamnit::GamnitProgram

Ancestors

abstract class GamnitProgram

gamnit :: GamnitProgram

Gamnit graphical program
interface Object

core :: Object

The root of the class hierarchy.

Parents

class GamnitProgramFromSource

gamnit :: GamnitProgramFromSource

Gamnit graphical program from the shaders source code