redef var vertex_shader_source = """
// Vertex coordinates
attribute vec3 coord;
// Vertex coordinates on textures
attribute vec2 tex_coord;
// Output to the fragment shader
varying vec2 v_coord;
void main()
{
gl_Position = vec4(coord, 1.0);
v_coord = tex_coord;
}
""" @ glsl_vertex_shader
lib/gamnit/depth/shadow.nit:432,2--447,26