# Change the format and size of the window buffers
#
# All arguments can be set to 0 to use the default devices values.
# `width` and `height` must both be set to 0 or have significant values.
#
# `format` is a value specified by EGL.
fun set_buffers_geometry(width, height, format: Int): Bool `{
return ANativeWindow_setBuffersGeometry(self, (int32_t)width, (int32_t)height, (int32_t)format);
`}
lib/android/native_app_glue.nit:396,2--404,3