# Load the sound from the specified path
fun load_path(path: String): Sound do
sys.jni_env.push_local_frame(1)
var resval = nsoundpool.load_path(path.to_java_string, priority)
sys.jni_env.pop_local_frame
if resval == -1 then
self.error = new Error("Unable to load sound from path: " + path)
return new Sound.priv_init(null, -1, self, self.error)
else
return new Sound.priv_init(null, resval, self, null)
end
end
lib/android/audio.nit:291,2--302,4