Property definitions

bucketed_game $ ThinGameTurn :: defaultinit
# Game turn on the client
class ThinGameTurn[G: ThinGame]

	# Game tick when happened this turn
	var tick: Int is protected writable

	# Game events occurred for `self`.
	var events = new Array[GameEvent] is protected writable
end
lib/bucketed_game/bucketed_game.nit:156,1--164,3