Can be used directly, but it is preferable to use a EGLConfigAttribs

Property definitions

egl $ EGLDisplay :: config_attrib
	# Can be used directly, but it is preferable to use a `EGLConfigAttribs`
	fun config_attrib(config: EGLConfig, attribute: Int): Int `{
		EGLint val;
		EGLBoolean r = eglGetConfigAttrib(self, config, attribute, &val);
		if (r == EGL_FALSE)
			return -1;
		else
			return val;
	`}
lib/egl/egl.nit:107,2--115,3