gamnit :: Attribute :: array_enabled=
array_pointer over uniform.
	# Set whether to use the data at `array_pointer` over `uniform`.
	fun array_enabled=(value: Bool)
	do
		if not is_active then return
		glUseProgram program
		self.array_enabled_cache = value
		if value then
			glEnableVertexAttribArray location
		else glDisableVertexAttribArray location
	end
					lib/gamnit/programs.nit:74,2--85,4