gamnit :: BMFontAsset :: load
	# Load font description and textures from the assets folder
	#
	# Sets `error` if an error occurred, otherwise
	# the font description can be accessed via `desc`.
	fun load
	do
		var text_asset = text_asset
		text_asset.load
		var error = text_asset.error
		if error != null then
			self.error = error
			return
		end
		var desc = text_asset.to_s
		var fnt_or_error = desc.parse_bmfont(path.dirname)
		if fnt_or_error.is_error then
			self.error = fnt_or_error.error
			return
		end
		var fnt = fnt_or_error.value
		self.desc_cache = fnt
		# Load textures too
		for page_name, texture in fnt.pages do
			texture.load
			# Move up any texture loading error.
			# This algo keeps only the latest error,
			# but this isn't a problem on single page fonts.
			error = texture.error
			if error != null then self.error = error
		end
	end
					lib/gamnit/bmfont.nit:328,2--362,4