Should this program use the texture map_specular?

Property definitions

gamnit $ BlinnPhongProgram :: use_map_specular=
	# Should this program use the texture `map_specular`?
	var use_map_specular = uniforms["use_map_specular"].as(UniformBool) is lazy
lib/gamnit/depth/more_materials.nit:551,2--552,76