# Overwrite all pixels with `color`, return `self`
#
# The argument `color` should be an array of up to 4 floats (RGBA).
# If `color` has less than 4 items, the missing items are replaced by 1.0.
fun fill(color: Array[Float]): SELF
do
# Simple conversion from [0.0..1.0] to [0..255]
var bytes = [for c in color do (c*255.0).round.to_i.clamp(0, 255).to_bytes.last]
while bytes.length < 4 do bytes.add 255
var i = 0
for x in [0..width.to_i[ do
for y in [0..height.to_i[ do
for j in [0..4[ do cpixels[i+j] = bytes[j].to_b
i += 4
end
end
loaded = false
return self
end
lib/gamnit/textures.nit:172,2--192,4